@arlo3d
Hi arlo3d. When I started using DarkBASIC Classic (DBC), I wanted to use Blender. The X export that came with it was for DirectX 8.1 and above and DBC uses direct x 7. So I wrote my own export with animation. The animation that DBC uses does not use bone meshing - so no skeletons. It uses articulated structure animation. That means you have a series of meshes that you relate to one another as parents and children. You then position and rotate these whole meshes and record the key frames for the animation.
I haven't updated my export script pretty much since I wrote it, nor have I updated the website I put up originally, but the script should still be there. The docs are there too so you'll want to look at them to understand how the script is used. Someone wrote me a while back with a texture correction - I'll have to review that and add it. Right now I think in certain circumstances, the texture will be upside down.
http://www.anzwers.org/free/blenderdbc/
Enjoy your day.