Thanks, Butter Fingers. I don't believe that it has "no effect", but there do seem to be some problems with it according to others. I myself haven't given it a try, but the source does have some code behind the command dealing with removal of items from the inventory.
This is what I have gathered from looking into the source. This command is directly tied to the entity that the script belongs to. So for this to work it MUST be called FROM the script of the item you wish to drop. This command does not accept "=X" values.
This may or may not work, as I was not aware that item scripts still ran from inside your inventory.
[EDIT]
I believe it very important to note that the engine DOES NOT USE "PLRDROP" OR "PLRTAKE", the engine recognises "PLAYERDROP" and "PLAYERTAKE". The word "player" must be spelled out for the commands to be recognised.
That was from the source released for v1.0, I am not sure about later versions, it may have been fixed for them.
[/EDIT]
@Airslide, I believe the reason PLRDROP doesn't work very well, is because when the inventory item is dropped, it gets dropped at the player's feet. If it was a weapon I would assume that it'd get picked up right away, unless scripted to move somewhere else.
I can't say for sure how the player would "get" the weapon by calling this command. I took a look into the source and I can't see how that could happen...
Quote: "Whoa, even I didn't know that. I always thought that was a redundant parameter in the default shoot script. That an Merrvaro told me that the parameter was useless and I should remove it from my script (that was a long, long time ago...)."
Yes, looking into the source revealed this. If anyone really is interested as to how it actually effects the outcome, I can copy the section that refers to it, and they can sort through it. All I can really say for sure is that it has something to do with the vertical angle of sight.
Anyone else find something NOT talked about in the manual? Or something wrong with it in terms of scripts?
The one and only,
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