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Geek Culture / DS Homebrew

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Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 6th Oct 2007 19:10
So, i ordered my M3DS Simply over two months ago and it was meant to be delivered for thursday, but since the postal service went on strike, its not going to come till next tuesday-thursday.

So i started the process of setting up my SD card so i could just simply plug and play and i'm wondering if anyone can recommend any decent homebrew applications.

I have DSOrganize, moonshell and colours all ready for it, and i know of the Ipod, linux and macintosh ones, any other hidden gems out there?

Ta

Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 6th Oct 2007 20:37
Yah the M3Simply has an option for DSOrganize but I haven't installed it yet. Anyone else seen it? Any good?

I don't use any apps on my DS, except ScummDS. I recommend that one wholeheartedly! I played through Sam & Max and DOTT last month. Soooo refreshing

Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 6th Oct 2007 21:05
DSOrganize looks pretty sweet, it has a media player, can view/create text and picture files. Calander,To-Do list, reminders, day planner and all that crap i'm looking forward to but will never use, also, theres an internet browser. I've already made custom skins that open up DSOrganize as the middle button on the M3Simply instead of opening up moonshell.

Oneka
20
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 6th Oct 2007 21:31
R4DS!

I use R4DS, they are basically the same from what I here but R4DS is so sexy


Making dreams possible, one line at a time...
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 6th Oct 2007 21:34
R4DS here too, it gets it's firmware out quicker I believe, but they are manufacture in the same factory, and therefore pretty much indistinguishable.

-= Out here in the fields, I fight for my meals =-
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 7th Oct 2007 04:18 Edited at: 7th Oct 2007 04:19
Double Frick! I just lost my original long post due to an EBCAK error, then my second summarized post due to a Firefox bug... Painful!

Ok, Third time lucky, eh?

* Get ready to DLDI patch your homebrew ROMs: DLDI wiki.

* I recommend Spider Solitaire DS

* Have a look over the more popular ones in DSOrganize's Homebrew Database, or online at http://www.dragonminded.com/?inc=dsorganize/All%20Downloads.

* Check out the following NDS HB sites:
DS-Scene
Dev-fr.org
Moddz
QJ.net
NDS DCEmu
Drunken Coders

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 7th Oct 2007 04:46
Speaking of which... I just bought the no$gba debugger... I'm excited!

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 7th Oct 2007 10:35
Quote: "Speaking of which... I just bought the no$gba debugger... I'm excited!"


Remember using that back in college when Pokemon came out, in japan. Was great fun hacking in English to it for my brother to play it too

Not used it in almost 8years now though, so god knows how good it is now.

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Oct 2007 21:20
I would buy that too if I knew for sure I could send TTY text output to the debugger.

Satchmo
19
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Joined: 29th May 2005
Location:
Posted: 7th Oct 2007 22:04
I want to get one of those overclocking things, they look fun.

Your about to get pwned.
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 7th Oct 2007 22:16
I use *cough*Ensata*cough* because I am a bad boy. It was stolen from Nintendo I believe, pretty much 100% accurate, a couple of timing and irq quirks.

-= Out here in the fields, I fight for my meals =-
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Oct 2007 22:36
But does it support debug mode and pushing output to the debugger? That is the most important thing for me right now.

NeX the Fairly Fast Ferret
19
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 7th Oct 2007 23:05
I've got a cartridge that was three years out of date when I bought it, was made in Russia and has 32mb of memory. And it needs an Action Replay to start it. No DLDI or filesystem plugins. It's rubbish and it goes "clack" every time it's plugged in. But it was cheap and it works fine for programming World of Sand clones...


Since the other one was scaring you guys so much...
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 8th Oct 2007 02:12
It has a debug mode I think, it's pretty useless. You can print stuff to the debug window but I don't think you can break it or step through...

You might as well just print variables to the screen.

It's reasonably helpful with compiler errors.

-= Out here in the fields, I fight for my meals =-
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 8th Oct 2007 03:11
Quote: "pretty much 100% accurate, a couple of timing and irq quirks."


I challenge that!

Quite a number of my projects run perfectly fine (as they should) on hardware, and in no$gba, but not in Ensata. Or at least, that was the case a couple years back when I first started

Jeku,
The standard debugger for no$gba is a grand total of $15 - cheap as chips!
If you want profiling, however, I think it jumps to something like $750, then $1750 for source view...

I'm pretty sure you can output: Debug Messages

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 8th Oct 2007 10:43
Cool, thanks for that---- but I have to write the debug text in assembler? I was hoping for a command in C++, but that's still cool!

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 8th Oct 2007 12:37
Quote: "Cool, thanks for that---- but I have to write the debug text in assembler?"


The debugger is designed to run in the background of the emulator.
Without the guy making a linker for compilers, it would be quite difficult to provide the same functionality for C.

I think he like asm too much, as he's done quite a few of these.

Debugger in Action

Once you get used to the assembler language it's actually an extremely awesome debugger system. I mean use C with an SDK to create the original code, but you can fix code issues directly with the debugger while in a real-time/step-through emulation.

Extremely powerful and very accurate, especially given he back-engineered it all.

Jess T
Retired Moderator
21
Years of Service
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 8th Oct 2007 13:21
Quote: "Cool, thanks for that---- but I have to write the debug text in assembler? I was hoping for a command in C++, but that's still cool!"


So was I when I first saw it, but now I don't care (since I know a bit of Assembly, and the benefits far outweigh the losses)

I'm still waiting for my copy of the proggy... But, oh boy am I excited!

Nintendo DS & Dominos :: DS Dominos
http://jt0.org

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