Ah, okay.
Thank you, that has totally solved my problem
however one very final question. When using this:
angle=0
while angle <= 360
offset sprite 1,sprite width(1)/2,sprite height(1)/2
rotate sprite 1, angle
inc ngle, 6
sync
endwhile
It works fine, but now I am having a blue screen problem after it has rotated >.< it flashes to a blue screen after it has rotated the sprite.
Ive tried CLS sync and set current bitmap all over it but, you guessed it I cant make it work without flashing to the blue screen
Any idea what I could try ?
Does that make sense?
Soz,
Ash.
.Arf..