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DarkBASIC Discussion / please help!

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dark basic rules
17
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Joined: 7th Oct 2007
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Posted: 7th Oct 2007 19:05
i have never seen anything so difficult in my life to use. i understand the basic stuff, i can load bitmaps and am learning to use matrixes. but what do i do! here are things the training don't tell me: how to make games? how to create enemy's? how to make menus? how to create your own matrix with your settings? HOW DO YOU DO ANYTHING WITH IT? sorry but its seriously stressing me out not being able to do anything. please someone tell me an easier way to use dark basic or learn how to use it...and don't suggest that damn book. thats all they tell me to do! any ideas ppl?

KL
Pixelator
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Joined: 8th Jul 2007
Location: here
Posted: 7th Oct 2007 22:13
Quote: "but what do i do! here are things the training don't tell me: how to make games? how to create enemy's? how to make menus? how to create your own matrix with your settings?"


1)
Quote: "how to make games?"


Basically, come up with a basic idea(easy, no massive MMORPGs as all newcomers seem to want to make, but easy stuff like a text-based game first)and think about what you would have to have for each part of the game then figure out how to have them work together. And no, i wont give you the codez.

2)
Quote: "how to create enemy's?"


There is no command like Make enemy 1 or stuff. More like make object 1 and then have object 1 act as an enemy to your player ie. object 2.

3)
Quote: "how to make menus?"


look at TDK's Tutorial on making menus(post with sticky on top of page says "TDK's Tutorials for Beginners" and theres a link to it.)

Hope that helps, Pixelator


Maryville Game Developers
Visit our website at http://www.freewebs.com/maryville-game-developers/index.htm
LBFN
18
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Joined: 7th Apr 2007
Location: USA
Posted: 8th Oct 2007 01:51
Since you sound super-frustrated right now, I would suggest you do something easier, maybe a breakout kind of game. You could do it in 2D and it would give you a sense of accomplishment to finish it.

I would suggest drawing all of the sprite images with MS paint (or whatever paint program you use) onto one bitmap, noting what the coordinates are for the different sprite images. I would suggest you put them at similar intervals on the bitmap so you can easily grab the images.

You program the ball movement and get it working so that it stays in bounds. Once you have this, you put in the player's paddle and give the user control over it, again checking to make sure it does not go off screen. Have the ball react to the paddle and bounce accordingly.

As far as the 'bricks' go, I would set up an array to show which images are where and their status. I actually prefer to use my arrays for collision checking with 2D games instead of the built-in collision commands.

You check for collision between the ball and the bricks. When a brick is destroyed, you add to the player's score (which should be displayed onscreen somewhere). When all of the bricks are destroyed from that level, you go on to the next. You decide what is in each level, what type of bricks you will use, how many balls a player can have at one time, etc., etc.

Later on, you could decide to animate the ball and have it appear to be rotating the direction you are moving, you could have bricks give powerups where once they are hit, the powerup falls down to the player, you can expand and contract the player's paddle. . . the list goes on and on.

It's really great fun once you get the hang of it, but there is a bit of a learning curve at first. Hang in there, it will be worth it if you do.

LB
Pixelator
17
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Joined: 8th Jul 2007
Location: here
Posted: 8th Oct 2007 02:00
LBFN!!! havn't seen you in a while!


Maryville Game Developers
Visit our website at http://www.freewebs.com/maryville-game-developers/index.htm
LBFN
18
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Joined: 7th Apr 2007
Location: USA
Posted: 8th Oct 2007 03:37
Hi Pixelator

Yeah, I haven't been here much. I am working on TGC Heroes (WIP board) and it has been taking all of my time.

LB
dark basic rules
17
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Joined: 7th Oct 2007
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Posted: 8th Oct 2007 09:54
thx this helped a bit guys

KL
Insert Name Here
18
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 8th Oct 2007 18:29
Wohoo! LBFN returns.
Peace is restored.



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