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FPSC Classic Models and Media / War building pack

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Will da gamr
17
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Joined: 13th Apr 2007
Location: At my computer...
Posted: 18th Oct 2007 02:34
I told theboss how to uv map in 3ds, but I guess he didn't understand. I can still help you theboss if you need anything . O yea and
Quote: "@Will da gamer, your a pretty harsh critic for someone who isn't all that great at modeling your self."
. What do you know of my modeling? I've had 3ds for about a month and I had to make my polys very low. I made a simple statement not a huge critisism. I didn't call his models anything and I ment NO offense . FPSC allows for no advanced renderers and lags if I try to get creative.

I find your lack of faith disturbing.

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Will da gamr
17
Years of Service
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Joined: 13th Apr 2007
Location: At my computer...
Posted: 18th Oct 2007 02:40 Edited at: 19th Oct 2007 03:25
Darmic your models aren't very good either! I'm one month into 3ds MAX and I just learned how to import them into FPSC . I tole theboss how to UV map but I guess he needs some more help (email me if this is true). I have done some models and animations http://youtube.com/watch?v=wqsXeyF3ztw.

I find your lack of faith disturbing.
theboss
17
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Joined: 27th Nov 2006
Location:
Posted: 18th Oct 2007 22:28
i never had uvw lessons
youre confusing me with somone else

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 18th Oct 2007 23:21
@ theboss

From what I can see you seem to be a reasonably capable modeller. However, you lack any good textures to apply to these models. I'm still waiting to see what your latest one looks like with my texture.
Will da gamr
17
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Joined: 13th Apr 2007
Location: At my computer...
Posted: 19th Oct 2007 03:27
Well here's what you do: Make a model and go to the modifier's list. Choose the modifier UVW Map. Click Gizmo and you can move, resize, scale, and rotate your textures without affecting the model. Tell me if you need anything else

I find your lack of faith disturbing.
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 19th Oct 2007 10:56
Quote: "Well here's what you do: Make a model and go to the modifier's list. Choose the modifier UVW Map. Click Gizmo and you can move, resize, scale, and rotate your textures without affecting the model. Tell me if you need anything else"

That has to be the most rudimentary guide to UV mapping ever!

Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 19th Oct 2007 16:25
I think it's best if he Google's a UV map tutorial for 3ds max. I very rarely have to ask for help with anything, unless it is something very specific or I can't find it after searching for a few hours.
darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 19th Oct 2007 21:20
@Will da gamr, I am sorry that I said that comment, I didn't mean it, I was in a bad mood. And I am also sorry that you think I am a bad modeler. I have had one year and nine months modeling experience and one year and seven months texturing experience.



theboss
17
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Joined: 27th Nov 2006
Location:
Posted: 19th Oct 2007 21:53
Quote: "@ theboss

From what I can see you seem to be a reasonably capable modeller. However, you lack any good textures to apply to these models. I'm still waiting to see what your latest one looks like with my texture."

yea i will, im just abit bussy cause i have a test week comming up

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Red_Devil
17
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Joined: 30th Nov 2006
Location:
Posted: 20th Oct 2007 20:37
nice.
cant wait to use it

Everyone has brain farts.
jordmans
19
Years of Service
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Joined: 30th Sep 2005
Location: netherlands
Posted: 1st Nov 2007 16:49
sorry if i mess up your thread but... why are u moddeling with 3ds and using textures that come with sketchup ...i dont know what to think about this...why using sketchup textures if there alot of much better ones on the net for free.

me likes cheese!
Pain
FPSC Reloaded TGC Backer
17
Years of Service
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 2nd Nov 2007 17:38
@ Deathhead

The reason u both have different amount of postson one page is because u have a higher resolution on ur pc then him

pain

Me = noob

and i love The TGC : )
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 2nd Nov 2007 18:42
@Pain: Learn english(proper) not "U" as in "You" Its really annoying. And Ur is Your. Get it right... And my name is not Deathhead its Deathead. And lets not get into Arguments. It was for a joke.

theboss
17
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Joined: 27th Nov 2006
Location:
Posted: 2nd Nov 2007 18:46
Quote: "sorry if i mess up your thread but... why are u moddeling with 3ds and using textures that come with sketchup ...i dont know what to think about this...why using sketchup textures if there alot of much better ones on the net for free."

i dont know where there from my dad has a huge folder named "textures" in it are textures (by cathegory)

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
I am Frankie
17
Years of Service
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Joined: 1st Nov 2007
Location: USA
Posted: 2nd Nov 2007 21:25
Nice models.
Quote: "i dont know where there from my dad has a huge folder named "textures" in it are textures (by cathegory)"

How do you know they are royalty free? You should ask before you sell any models with them on it.

*FRANKIE* (iamFrankie)
Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 3rd Nov 2007 19:55
The models are nice, but the textures are too plain. A huge expanse of brick isn't my idea of a room. Still, the models are good.

game lover
17
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Joined: 27th Apr 2007
Location:
Posted: 3rd Nov 2007 20:06 Edited at: 3rd Nov 2007 20:10
Edit : Didn't see the 2nd page

We all want to be awesome, but does awesome want to be us?
theboss
17
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Joined: 27th Nov 2006
Location:
Posted: 3rd Nov 2007 20:08
Quote: "How do you know they are royalty free? You should ask before you sell any models with them on it."

i did, there all bought or made by him

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Fluffy
17
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Joined: 28th May 2007
Location: In a dark dingy room slouched over my PC
Posted: 5th Nov 2007 10:16
Those are good!


Come see the WIP!
NBKgames
17
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Joined: 1st Nov 2007
Location:
Posted: 6th Nov 2007 02:02
Dude that bunker looks great! What else have you planned for the pack?

theboss
17
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Joined: 27th Nov 2006
Location:
Posted: 16th Dec 2007 21:47
not a lot of ppl are interrested in my work :/
i might finish if i get time and ppl will be interrested

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 16th Dec 2007 22:14
I'm still interested.

join the x games forum: http://www.fps-x-games.com

theboss
17
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Joined: 27th Nov 2006
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Posted: 17th Dec 2007 20:05
nice to hear

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

www.pietrowgames.com
Dan the man
17
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Joined: 30th Jul 2007
Location: In jail.
Posted: 17th Dec 2007 23:57
Sorry to be off topic but what program do you use to make this?

Who are you and why are you here?
darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 18th Dec 2007 01:59
He said in an earlier post. Read the thread and you'll find out.
Quote: "Sorry to be off topic but what program do you use to make this?"


join the x games forum: http://www.fps-x-games.com

halospree
18
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Joined: 17th Oct 2006
Location: Look behind you...
Posted: 18th Dec 2007 10:21
This is looking quite good theboss, i hope you don't stop as you said erlier, the models and ideas you have look great, but maybe by varying the textures on the buildings and bunkers you can create a product that everyone would like, Good Luck !

Halospree


Theres 10 types of people in the world, people who can read binary and people who can't

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