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FPSC Classic Scripts / More bloooooooooooood...

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Shim Kangrey
17
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 13th Oct 2007 00:09
Does anyone know ANY WAY to make FPSC a bit more gorier. Like stamping more than just one small blood splat on the wall. Considering I am leaning toward a realistic modern game, you only have time to get shot once, which leaves less bloodshed, which is not good. And, if you are interested, I don't care too much, but it'd be nice, do you know a way so when an entity comes in collision with an explosion object, he splatters into gibs and leaves a nice puddle of blood on the ground?

The world is like a CD, there's disappointment in every slice.

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AOTD Creator
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Posted: 14th Oct 2007 03:41
Well, With FPSC right now its not going to happen. When fpsc x10 comes out im sure they will have pretty crazy things. Also you will need to be pretty good with ene,scripts to get your idea of the fire and the blood.

AOTD Arise of the dead. One man, Millions of the dead.
Comming 12/29/07
Slayer222
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Posted: 14th Oct 2007 03:59
I don't think X10 is adding any more, or better blood. However with some clever scripting you can make a guy explode into gibs, painting the walls red and sending gib entities flying! Then you can pick up the gibs and hurl them around!
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Avid
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Posted: 14th Oct 2007 19:14
You can probably already create gibs. If you modified the on death script to spawn another model, then play it's animation (which would be flying gibs) then it might work.
Shim Kangrey
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 14th Oct 2007 20:47
i am i terrible scripter, i am asking if aynone knew how to make more blood appear when an enemy gets shot.

The world is like an onion, there's disappointment in every slice.

Projects:
pigs can fly
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 15th Oct 2007 16:44 Edited at: 15th Oct 2007 16:46
I simply recommend modifying the bloodsplat image (somewhere in the gamecore folder, not in huds or decals).
It's in DDS format, so you'll need Irfanview or DDS Converter. Then open them in Photoshop or Paint or whatever and make the splats bigger

Edit: Try doubling the image size. Maybe that makes the splats bigger (or at least a higher resolution)


The Swarm of flying pigs is coming...
Killer&Slaughter Machines Pack too!
Butter fingers
18
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Location: Mecca
Posted: 15th Oct 2007 19:44
This has been asked so many times it's actually getting silly.

Even more annoyingly, is that you spelt blood with so many "o"s that even if I give you the answer, no-one else will find it when they search blood.

But, anyway.

Open the characters FPE file in the entity bank and increase the "decalmax" value from 2 to say....30. The Bigger the number the more blood that will be created.

Bear in mind that for it to work, you will need to edit the FPE file and then delete the character's corresponding BIN and DBO files. And no, I'm not explaining what they are.

Slayer222
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Location: Wherever I feel like
Posted: 16th Oct 2007 01:50
Maybe make a gibbing animation for the characters grenade throwing animation where their pieces fall to the ground then stay there. Then make them die normally with leavecorpse.fpi but edit it to keep collision on until the dead body takes 50 or so extra damage, then play the grenade throwing animation turn collision off and freeze it?
*Slayer_2
P.S. Then your character couldn't throw grenades however, but you could make two different types one that uses the bazooka shooting animation as well or something similar. This is just a rough idea, I doubt it would work otherwise butters would have thought of it already.

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Butter fingers
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Posted: 16th Oct 2007 02:22
lol.

No, that would work for gibbing people. But your character would have to be modelled in many separate little pieces, as you cannot just tear the mesh appart at will.

ALthough, I don't think you could get around the death animation. He'd have to gib every time, instead of the normal death animation.

I thought of doing this for a suicide bomber type character, but I just couldn't be bothered in the end!!

Jeremiah
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Posted: 16th Oct 2007 03:30
I was wondering about that, and having multiple death animation for the player. But, you know I think I might be to lazy then go any further than just thinking about it.


I need a beer and a smoke
Zeus
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Location: Atop Mount Olympus
Posted: 16th Oct 2007 04:28
You terrorists.

New Website! Check it out!
Sloan
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Joined: 6th Oct 2007
Location: this forum
Posted: 16th Oct 2007 22:07
Couldn't this just be an animation built into your entity. For a set of frames hide your main mesh then use a bits mesh exploding and falling to the ground. Then you can use a variation of the leavecorpse fpi to keep the pieces around.

I haven't tested this of course...just throwing out ideas.
Avid
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Posted: 16th Oct 2007 22:58
I guess you could conceal a load of gib meshes within the torso of the model, you could scale them small and then expand them suddenly and make them fly everywhere.
CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 27th Oct 2007 09:55
if u want more bloody gore y dont you get the visual damage system from good old buutters site? that makes blood appear on HUD when u r damaged.

You can tell i'm an old-school gamer, right?
Cheese Cake
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Location: At the bakery
Posted: 27th Oct 2007 10:44
coffee grunt.
They wanted it for the enemies....
Also its already been dealt by Butters.


Cheers,
Cheese Cake.


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