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FPSC Classic Scripts / Weapon with no ammo

Author
Message
Nalle Karhu
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Finland
Posted: 13th Oct 2007 14:17
Is it possible to place weapon somewhere in level and when you pick it up it doesn't have ammo and you have to find some to shoot. I tried to set weapons ammo quantity to 0 but it stil have some bullets in.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 14th Oct 2007 14:41
I believe it would be in the weapon entity's properties. I'm not at my FPSC comp right now, but I believe it refers to the amount of ammo per "clip", I've changed it so taht the character started with more ammo than a normal clip could hold, so I'm sure you could set it to 0.

Look for the property that has the number of ammo inside a clip.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Endless Fps Team
17
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 20th Oct 2007 06:59
Heres a idea, have someone make a script that has to be used in a trigger zone, so when you exit out the trigger zone your ammo will go back to normal...So like you start the game and you pick up multiple weapons or just one, then theres no ammo, and when you get to a certain point like near a door(like in halo 1 when you get to the commander and he gives you the pistol with no ammo until you get to that metal gate/ door then you appear with ammo....)

Hope this is enough info for some scripters...


http://endlessfpsteam.tripod.com/

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