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FPSC Classic Scripts / what animation

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smajler
17
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Joined: 9th Oct 2007
Location:
Posted: 13th Oct 2007 17:52
What animation is it when the zombie is laying on the flood?
Another question, does anubody have a better intelligent AI script for zombies than in the FPSC? This in FPSC is not very good. Or could somebody tell me what should i change in zombie script to:
zombie goes to me when i'm far away from it;
zombie stops fallow me when i'm far away from it.
This is script, what numbers should i change?:

desc = Zombie Nurse Follow and Slash

;Triggers

:state=0,plrdistwithin=300:state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 14th Oct 2007 01:36
Quote: "What animation is it when the zombie is laying on the flood?"


I think it's 93.

"he is coming!..." - WIP in 'Showcase'
smajler
17
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Joined: 9th Oct 2007
Location:
Posted: 14th Oct 2007 13:45
;Artificial Intelligence Script
;Header
desc = Laying effect
;Triggers
:state=0:animate=93
;End of Script

but character doesn't lay on the floor
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 14th Oct 2007 14:26
Quote: "zombie goes to me when i'm far away from it;
zombie stops fallow me when i'm far away from it."


So which is it? When it's far from you, do you want it to come to the player, or to stop coming? You can't do both.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
smajler
17
Years of Service
User Offline
Joined: 9th Oct 2007
Location:
Posted: 14th Oct 2007 17:46
i want zombie to walk to me when i'm far from it

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