I have a great backdrop for a 2d game which is saved as a bitmap file. Am testing out some tile mapping techniques, but whenever I get a reasonably big section of the bitmap and paste it to the screen, the graphics go all blocky and distorted. Kind of like when you squeezed the bitmap really small, and then enlarged it again.
I'm using the additional flag of 1, when pasting the image cos I understand that can help with the 'fuzziness' of images.
Here's all that I'm doing:
LOAD BITMAP "Backdrop.bmp",1
GET IMAGE 1,0,0,200,200,1
SET CURRENT BITMAP 0
PASTE IMAGE 1,0,0
It appears to be less severe the smaller the area of the bitmap I take, but it's still not looking as it should.
When I load the bitmap and copy it to the screen it's perfect.
So are there any restrictions on the size of images, or the types of images that you load? Would appreciate the help, I can't even get anything on screen looking as it should at the moment!