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FPSC Classic Scripts / how to make a winzone that plays video

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Message
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Oct 2007 22:39
yeah sorry for making this thread and before you say...
yes, i did check the stickies
and yes, i did search it.
well anyways..

I want to make an epic finale video when final boss is killed and world saved etc, etc. but the problem is i dont know how to script.

basically, you destroy nuclear reactor, cue winzone and video showing big explosion and enemy base destroyed.

please can someone help me!!!

and the lord said, let there be COFFEEEE!!!!!!
Orrion Carn
17
Years of Service
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 14th Oct 2007 01:10
What I'm gonna try is put a video just after(Or on top of) the winzone. Try that. I'm away from my FPSC computer right now... so, I'll try it when I get back to it. You try it, it might work.


Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 14th Oct 2007 14:32
Okay... what you could try is altering the script behind the winzone, having it play a movie.

If the script doesn't work, you could try what Orrion Carn suggested and have a Story Zone inside of the winzone... My first thought on this is that the "Level Complete" code may or may not override the running video.

What you could try doing is setting up a story zone where you want the end of the level to be, have the video run, but alter the script to move the player somewhere else when it finishes. That will move the player to the winzone.

They all seem like plausable ideas, but I can't try them out atm.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 15th Oct 2007 22:04
I have put a story zone on top of a win zone many times before. The video plays first, and then the level ends. Works like a charm.

Pain
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 16th Oct 2007 00:18
never would have thought of that thats cool (@ Luke)

pain

Me = noob

and i love The TGC : )
Orrion Carn
17
Years of Service
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 16th Oct 2007 05:11
Yeah, I just did it... Works great. Do that coffee grunt.


CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 20th Oct 2007 14:08
thanks mates, tried the Videozone thing and it worked great.
Winzone
BTW the game is going to be free for the community and will be a kinda showcase of what the people here can do. Gd models, scripts, E.t.c

oh yeh, sorry bout the lack of reply, had to do a bunch of stuff.
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 25th Oct 2007 12:22
Maybe it works but two zones in the smae place is just messy so heres a a better idea place a video zone and set the is objective propertie to 2 thne you have one zone and that should work the same

Thanks
Adam
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Oct 2007 20:08
Hehehe, Storm 6k, since when have game developers EVER worried about tidiness before the optimization phase of the project?

Lol


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

(P)suedo code (L)inguist, (Y)ou (Sti)ll (R)eap (E)verything
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 27th Oct 2007 11:18
yeh lol the priority is to attempt to get the darn thing to work first!

Then we add the fine-tuning and polish.

You can tell i'm an old-school gamer, right?

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