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darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 15th Oct 2007 23:52
How do I make it so that when I destroy a custom object (box for example) it leave debris?



Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 16th Oct 2007 00:03
go to the entitybank, scifi folder. open one of the crate FPE files.

now copy that FPE and reference your model and texture.

there are 10 different debris' you can change it by altering the debris variable in the FPE.

FPSC still does not support custom debris, so you can't specify your own debris objects, although the stock ones will use your object's texture and scale.

darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 16th Oct 2007 00:05
okay, thanks butters.



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