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FPSC Classic Models and Media / free model pack fps ready

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 16th Oct 2007 19:38
hi people i sort of got hang of fps readying thins so ive
started too make a few things please comment
i will release them free soon


This is a moon

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Weapon ideas
17
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Joined: 20th Jun 2007
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Posted: 16th Oct 2007 19:50
Is that an entity or a new skybox?
james hardy
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Location: Good Old Britain
Posted: 16th Oct 2007 19:51 Edited at: 16th Oct 2007 19:53
its a entity.

here is a pic of earth a table and two donuts

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Weapon ideas
17
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Posted: 16th Oct 2007 19:56
Ill give you credit these are allright have you anythin else and do u have any veihcles i could have ive looked every were for them and i have only 3
james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 16th Oct 2007 20:00 Edited at: 16th Oct 2007 20:00
i havnt got any, but i could try and make sum if you wont
wat sort do u need
Weapon ideas
17
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Posted: 16th Oct 2007 20:07
Theres a few a WW1 Airplane,Police car,Armyvan,Modern jet,tank lastly modern cars like golfs u know stuff like that just cevilian cars ow yea and a moter bike ive tried makin them but im rubbish
james hardy
18
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Location: Good Old Britain
Posted: 16th Oct 2007 20:09
lol okay ill try ill start with a police car ill probly need help texturing them cuz im rubbish at uv mapping
Weapon ideas
17
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Posted: 16th Oct 2007 20:10
No prob mate
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 16th Oct 2007 20:39
The first pic looks like the stockmedia "bouldera"

Visit our new website! www.bigvikinggames.tk !New Forum is up!
Follow the progress of Lost Treasures
james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 16th Oct 2007 20:43
.......anyway im making quite good progress on the police car
and the moon is just a round circle with a moon texture on it???
Weapon ideas
17
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Posted: 17th Oct 2007 18:23
James your a life saver im doin a criminal game thats why i need the police car cheers m8
james hardy
18
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Location: Good Old Britain
Posted: 17th Oct 2007 19:26
this is what ive done so far on the car

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 17th Oct 2007 20:15
here is a pic of sum spike and spike balls

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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 17th Oct 2007 20:40
Like the spikes, maybe you could make the bottom a little bit thinner.

You are doing a great job!

Cheers,
Cheese Cake.


james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 17th Oct 2007 20:56
thanks cheese cake,
ive edited them bit and made them look better.

i need help wih the car it looks too much like a toy
and i carnt make a good texture for it
Weapon ideas
17
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Posted: 18th Oct 2007 17:18
Cool what programe u usin
james hardy
18
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Location: Good Old Britain
Posted: 18th Oct 2007 18:45 Edited at: 18th Oct 2007 18:45
just gamespace,
weapon ideas is this okay so far then??
Deathead
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Posted: 18th Oct 2007 18:48 Edited at: 18th Oct 2007 18:51
You should of kept to blender. Edit: Becuase in blender you can make cutscenes for games... and all this stuff. And handles hair particles... And of-course it can handle so much more polygons. The largest amount of polygons I had in there was 100,000. And its completely free.

james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 18th Oct 2007 18:55
ye ur right but only reson i change is when adding a plane or cube it puts it at the angle of the camra view and i dont know ho to change that???
Deathead
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Posted: 18th Oct 2007 19:02
Well I can give some tutorials. But I busy on making my model pack.

Weapon ideas
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Posted: 19th Oct 2007 17:28
Yea the cars fine try to make the wheels a bit boulder
james hardy
18
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Location: Good Old Britain
Posted: 19th Oct 2007 18:36
okay will do
Weapon ideas
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Posted: 19th Oct 2007 19:50
If u can try and put a block on top of the car like the police lights
james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 19th Oct 2007 20:09
ill put the direct x file on so u can do wat u like with it

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