Hi,
after some trial and error, I've managed to get outdoor terrains with no collision issues (or minor) between the terrains and the enemies, one of the greatest problems to get cool results.
I've managed this using adaptative triangulation(triangles in the mesh are of different sizes, resulting not only in lowest poly count on meshes as well as good results when it comes to entity collision). The mesh in the video (there are 2) is about 700 polys. It can be the same model scaled bigger with a bigger texture(up to 2048x2048), to achieve the same results, but getting a larger game area without losing detail.
The video seems to have a low FPS count, but that's because of FRAPS recording at the same time FPSC runs. With no video recording,it's always at 33 frames.
Check the screen or the small - but efective - Youtube video.
Tell me what you think of it. I think the video shows effective results.
http://www.youtube.com/watch?v=_T3lJojlGGU
Enjoy!
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