Yes, and exactly what I said should be done
![](/images/smilies/happy.gif)
.
Quote: "People posting media should say what they wish the license to be, be very clear if you don't want people to use your music, or in what manor you want it to be used.
Same applies to sound effects but really I think that people should only post sounds that they are giving away for free, otherwise it's just silly to expect people to listen to a sample that the can't use."
Perhaps it would be best to make like an MP3 montage of the sounds in a pack, that way the samples could be layered and very tricky to steal, but it's a neat way to preview sounds because your not having to download individual samples just to see how they sound. This was done with the SoundMatter packs.
From the POV of a developer who isn't too great with sound effects, well often sounds are simply taken from wherever they can be got from, most of us don't sell our games, so when it comes to getting good and free sound samples it's always a struggle - I usually end up in places like A1SoundEffects, where the quality is not exactly overwhelming. People selling games tend to have a more professional attitude to their media though, they're more likely to invest in sample CD's and stuff like that. But if you upload sound samples in .wav format, don't be surprised if they get used in a game with no credit given, no license, it's just something people should be aware of and protect themselves against where necessary.
![](/images/emoticons/minivan.gif)
We're going down... in a spiral to the ground...
![](/images/emoticons/minivan.gif)