Thanks for the suggestion.
I was hoping it would be something as simple as that, but it appears an entity has to be either taken into inventory (like a key) or destroyed for it fulfill the objective. Since I don't want to do either with my entity, the objective is not fulfilled.
I played around with having an objective entity destroyed by a script out of site when the entity I want to keep is carried into a trigger zone right before the end... but apparently destroying an item with a script doesn't fulfill the objective for some reason. You'd think it wouldn't matter.
This may be more complicated than I thought. A larger question would be... can a win zone be enabled or disabled by an entity?
Any help would be greatly appreciated.
Thanks,
Jeff H
Jeff H