ok, to answer all the questions.
Quote: "I see one of them says "texture not complete"; will you be finishing up it's texture?"
Yes, i finished his texture. I just didn't update that composition shot of him, my bad. lol
Quote: "What kind of animations are associated with them?"
They are rigged using the TGC provided biped animation file. So they are fully compatible with FPSCreator. The animations look smooth and have no strange deformations or horrible stretching.
Quote: "can they be used in other projects? Such as DBpro stuff?
"
Yes, you can use them for any commercial or non-commercial product. The only thing you can't do is re-sell them, i.e. you can't sell just the models by themselves, you must put them in a game and you can sell the game with them in it. (i hope that's clear?) You are also allowed to modify them, such as change the animation or texture, or the mesh itself.
If you use them in a dbpro project, then please be reminded that they are animated already with the standard TGC animation.
Here are some in game screenshots:
http://www.freewebs.com/fpscharacters/robotpackvolumeone.html
I hope you enjoy! I can't tell you how excited I am for these characters! I will be making more, so save your money. lol