I altered the death script to make this script to present a objective completed hud image when a entity that was a objective was killed.
Be sure to change the hud image name AND the hud name
;Artificial Intelligence Script
;Header
desc = Leave corpse
;Triggers
:state=0:state=1
:state=1:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\mrsjackson.dds,hudname=mrsjackson,hudhide=1,hudmake=display,state=2
:state=2:plrsound=audiobank\misc\ping.wav,hudshow=mrsjackson,hudfadeout=mrsjackson,state=3
:state=3:rundecal=5,suspend,coloff
;End of Script
A pic of the result is attached.
He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?