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FPSC Classic Models and Media / how to retexture

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smajler
17
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Joined: 9th Oct 2007
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Posted: 23rd Oct 2007 14:58
HI,
How can i add an animation to model, for example i have model from model pack 4 named Civilian Male. I'd like to edit this model to zombie and when i change his main script to for example fatzombie, it doesn't have meele animation, when i'm near it it should attack me with his hands, but i think there isn't this animation to it's doing nothing.

Sorry for my english but i'm from Poland xD
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 23rd Oct 2007 15:11
I think you're confused; what does this have to do with re-texturing?

smajler
17
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Posted: 23rd Oct 2007 15:43
yes topic is bad
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 23rd Oct 2007 15:44
To do what to want to need to rig the model with the zombie animations.


smajler
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Posted: 23rd Oct 2007 22:17
but how can i do it ? what program any tutorials ?
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 23rd Oct 2007 22:25
There's a program called the search function.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Ice Cube
17
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 23rd Oct 2007 23:42 Edited at: 23rd Oct 2007 23:46
Quote: "There's a program called the search function."

lol

for textures/retextures, you may also look for Paint Net or Gimp - they are free.
If you have some extra money you may buy Photoshop - I've used it when I was a student and it's just great!

P.S. Do you really want to know how to texture (the title of your thread) or how to model and animate?

Avid
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Joined: 24th Jun 2007
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Posted: 24th Oct 2007 02:40
I imagine he/she wants to add the zombie animations from one model to another. To do this, I think you need to pull the skeleton from one (fragmation can do this I believe) and transplant the animations. I'm unsure as to if it can actually add animations from one skeleton to another without having to re-rig, since I don't have it. And seriously, you do not want to have to rig a character model. Most of the time I stick to retexturing.
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Oct 2007 08:16 Edited at: 24th Oct 2007 08:20
Quote: "And seriously, you do not want to have to rig a character model. Most of the time I stick to retexturing. "

Amen to that! He's right.
What you want to do is retexture the zombie to look like the civilian male.
You need a UV Mapper for that or use the one included in Milkshape.
Search "uv mapper" using the thread subject search box located at the bottom of this page.

Don't forget to visit Conjured Entertainment

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