Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Please help with my "Roving Zombie Melee" script!!!

Author
Message
Wraith Staff
17
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 27th Oct 2007 04:18
Could someone please help me combine these 2 scripts to make a script that will make the zombie wander until he finds me and then starts clawing my eyes out, please and thank you









Wraith Games... Play Harder
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Oct 2007 09:26
Instead of posting up two rather large scripts and asking for someone to combine them for you, why not first take a moment to explain which one does what you want out of it?

That will help us willing scripters to decide HOW to combine them. Like, which one has the clawing code you wnat and which one does the wandering to find the player?

Making an entity wander around on its own to try and find the player should be simple if you have waypoints everywhere.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

FPSC Scripting Tutorials - http://forum.thegamecreators.com/?m=forum_view&t=116527&b=23
Wraith Staff
17
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 27th Oct 2007 20:24
Thanks, I completely forgot The first on is a claw script an the second is a the roving guard script Also, nice signature, Star Trek is freakin awesome!!!


Wraith Games... Play Harder
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 28th Oct 2007 07:20
Hmmm, from what I can tell from such little documentation and messy code organization... very little of the second script actually deals with "finding the player"... in fact it seems to be moving in random directions when it cannot see the player. There does not seem to be any intelligent... or should I say, artificially intelligent way for this script to "find" the player. In fact, I don't think this enemy will even find it's way into a different room unless you started him out pointing that way.

If you would still like to have them combined, I'll see if I can give it a go when I find some spare time (and when I get back to my FPSC pc )


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

FPSC Scripting Tutorials - http://forum.thegamecreators.com/?m=forum_view&t=116527&b=23
Wraith Staff
17
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 28th Oct 2007 16:10
Thank you soooo much!!!


Wraith Games... Play Harder
Wraith Staff
17
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 28th Oct 2007 16:15 Edited at: 28th Oct 2007 16:16
Oh, yeah... silly me I forgot to mention; I want the zombie to lumber like in the first script. I don't EVER want the zombie to run, if that isn't a problem Thanks again!


Wraith Games... Play Harder
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 28th Oct 2007 17:57
Wraith Staff.
You do realise, that he is combining the scripts....not that he is making animations right?

So if you want him to lurk or
Quote: "; Swarm Claw Animation"

Quoted from your script...
You either have to animate it yourself....
Or you already have an animation like that.

If you cant animate it....also if you dont own an animation
that does something like this....then your best choice
is Bond1's bipeds....
Except it doesnt have an claw attact animation.

If you want an custom animation...you can also ask someone
and you'll have to pay for it.


Cheers,
Cheese Cake.


Wraith Staff
17
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 28th Oct 2007 20:44
Oh, I know... But the first claw script I got off the forums, the zombie ran... I didn't like that. We do have a zombie that we are using that works nicely with our first script... but we want him to walk around the hallways... not just be stationary and attack if he happens to see you... We have the animation already, Thanks though


Wraith Games... Play Harder
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Oct 2007 21:19


Okay there ya go, let me know how that works for you.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

FPSC Scripting Tutorials - http://forum.thegamecreators.com/?m=forum_view&t=116527&b=23
Wraith Staff
17
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 29th Oct 2007 23:18
Thanks man, works great


Wraith Games... Play Harder
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Oct 2007 01:54
Awesome! Yet another script that need not be tested before given away. Lol


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

FPSC Scripting Tutorials - http://forum.thegamecreators.com/?m=forum_view&t=116527&b=23

Login to post a reply

Server time is: 2024-11-27 19:53:58
Your offset time is: 2024-11-27 19:53:58