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FPSC Classic Work In Progress / Urlforce's FPSC Mod Dev Thread

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Urlforce Studios
18
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Joined: 16th Oct 2006
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Posted: 1st Nov 2007 05:52
Yeah I was thinking about that as well. What I came up with is setting collision on the camera, maybe if there is collision, rotate the camera away from the wall but have it still facing the character...

Plystire
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Location: Staring into the digital ether
Posted: 1st Nov 2007 06:16
Built-in DBP commands can and probably will fix that problem with the 3rd person camera. DBPs built-in collision detection can be set on the camera with a single command (if memory serves me) and if FPSC has collision boxes set up for the walls (which they MIGHT but also may not) then it should work fine! But if FPSC doesn't use DBP collision boxes, then you could be in for a little bit of coding to work with FPSC's collision system.


The one and only,
~PlystirE~

Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 10th Nov 2007 22:15 Edited at: 10th Nov 2007 22:15
Quote: "Nighthawk... whatever happened to your mod?"


working on
(Problem is that damn bloom shader plain... *kicks it into the bin*)

sorry for bumping

My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, BenQ FP71E+
-- Helix Head Developer --
m man
17
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Joined: 10th Jan 2007
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Posted: 10th Nov 2007 22:34
Any updates
Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 11th Nov 2007 03:20
Quote: "Any updates"


Yeah heck I'd be willing to test 3rd person and call it a day,lol


s4real
VIP Member
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Posted: 11th Nov 2007 03:53
I would test this as its looking dame nice, the fps speed is also a good thing as well.

Anyway nice work,

Best s4
General powell11
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Posted: 4th Dec 2007 23:07
any more updates?

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Corky
User Banned
Posted: 9th Dec 2007 16:23
Are you still working on this?

I would really like to see more.

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 9th Dec 2007 16:55
oh god it just turned into vaporware!

Urlforce, hows the mod going, man?

darimc
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Location: Canada
Posted: 9th Dec 2007 17:10
Good lord. I hope not.
Quote: "oh god it just turned into vaporware!"


join the x games forum: http://www.fps-x-games.com

Urlforce Studios
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Joined: 16th Oct 2006
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Posted: 11th Dec 2007 08:27
Heck no. I'm still working on it. I just needed a break from 2+ straight weeks of programming. Don't think for one second this is vaporware. Seriously. I had midterms and finals and I will assure you from now till february fpsc source mod will be plugging along

Urlforce Studios
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Posted: 11th Dec 2007 23:10
Here's one of the latest screens. 2 Cameras displaying 2 different views on the screen.

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Snipesoul
17
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 11th Dec 2007 23:14
Nice add-on! Looks a bit confusing though, but I like it!

http://www.freewebs.com/snipedupstudios/index.htm

VISIT IT!
AaronG
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 11th Dec 2007 23:20
Haha cool.

Urlforce Studios
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Posted: 11th Dec 2007 23:55
I am now making the secondary screen follow a vehicle. Heres one more test shot of the camera as a 3rd person shooter.

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Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 12th Dec 2007 00:09
very cool mate


Urlforce Studios
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Posted: 12th Dec 2007 00:36
Successfully got a tank into the game as player character. soon I will make a function that when you are in a vehicle the hud gun is hidden and so is the crosshair.

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Urlforce Studios
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Posted: 12th Dec 2007 01:02
Something like this. Now working on turret movement and firing.

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game lover
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Joined: 27th Apr 2007
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Posted: 12th Dec 2007 01:08
Looking good

We all want to be awesome, but does awesome want to be us?
AaronG
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Location: Millstone, NJ
Posted: 12th Dec 2007 01:30
Yep, lookin' great.

Dr Parsnips
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Location: London
Posted: 12th Dec 2007 02:24
Good stuff! get in there! can you change the postion of the first camera so that you could see over the top of the tank like third person? or is that not possible?

HMMMMMMM
Urlforce Studios
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Posted: 12th Dec 2007 03:01
Quote: "can you change the postion of the first camera so that you could see over the top of the tank like third person? or is that not possible?
"

exactly. That is what i am doing now.

General powell11
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Posted: 22nd Dec 2007 16:06
any more updates?

Inspire
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Location: Rochester, NY
Posted: 22nd Dec 2007 19:20
I'm guessing if he has updates, he'd post them.

CoffeeGrunt
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Location: England
Posted: 22nd Dec 2007 21:33
Sorry about the Vaporware thingy, it's just that good projects like this often disappear.............

BTW, would it be possible to make the 3rd person cam manouver around player, (by pressing certain keys)?

If so, could i make decent machinima cutscenes with this ability?

Urlforce Studios
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Posted: 23rd Dec 2007 08:28
Please let this thread die... You'll know why in a few days...

CoffeeGrunt
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Posted: 23rd Dec 2007 11:20
Quote: "Please let this thread die... You'll know why in a few days...
"


Vaporware........?

Or are you adding it to Lemur?

KK, die away then..........

-----------

Zero #43
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Posted: 24th Dec 2007 01:12
dont let this die! this is really neat...

AMD Athlon64 X2 3800+ w/ HT Technology 1000MHz FSB w/ 512KB Cache, 2GB DDR PC-3200 - 2x1024, ATI RADEON™ X1900XTX 512MB
darimc
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Posted: 24th Dec 2007 01:17
Check the fpsc chat stickies and then let this die.
Quote: "dont let this die! this is really neat..."


join the x games forum: http://www.fps-x-games.com

Zero #43
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Posted: 24th Dec 2007 01:17
does that mean i can't say its neat?

AMD Athlon64 X2 3800+ w/ HT Technology 1000MHz FSB w/ 512KB Cache, 2GB DDR PC-3200 - 2x1024, ATI RADEON™ X1900XTX 512MB
CoffeeGrunt
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Posted: 24th Dec 2007 01:28
Quote: "does that mean i can't say its neat?"


No it means that he has turned his attention to Lemur mk2, bigger and better for sure!

Now let the darned thread die in peace......

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