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FPSC Classic Work In Progress / The Principality of Mars

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small fish
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Posted: 29th Oct 2007 17:23 Edited at: 16th Jul 2009 16:16
This is a steam punk Victorian scifi game taking influences from H G Wells and Jules Verne and lot of different comics and games this is my 3rd attempt at making this game but this is the first time I really feel I got the atmosphere right the game will contain 7 levels a few custom guns and custom characters the plot is set in an alternate history in 2032 the solar system is ruled by the British empire it has colonised the moon and mars people move to mars on mass soon mars has a populace the size of America by 2059 mars rebels demanding independents so the Martian war breaks out 2 years later the war was over Briton could no longer afford to control mars and it was granted it own rule unfortunately during the war a general rose to power a man called Karl Hanson the people of mars loved him he gained complete control of the planet as the years passed he became vain and quite mad he declared himself king and created the kingdom of mars a year later he was shot brain damaged but not dead the king lay on life support his son Constantine Hanson takes to the throne declaring that the assassin was a English spy and creating the principality of mars little does earth know that an massive invasion force is heading it way.
The finished game can be downloaded here
http://www.filefront.com/13949703/The-Principality-of-Mars-Part-1.7z//


A video trailer can be seen here
http://www.youtube.com/watch?v=Y1jtRMtKmYM



the world is complicated only people are simple

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small fish
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Posted: 29th Oct 2007 17:24
and here’s a screen shot of a train I'm working on

the world is complicated only people are simple

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small fish
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Posted: 29th Oct 2007 17:31
here’s another screen shot the game all the artwork on the posters and stuff is done by my sister if you want to see more of here work visit here
http://nicfish.deviantart.com/

the world is complicated only people are simple

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small fish
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Posted: 29th Oct 2007 17:35
here is some of her concept art

the world is complicated only people are simple

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Puff
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Posted: 29th Oct 2007 17:38
Will a demo be made shortly small fish?
small fish
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Posted: 29th Oct 2007 17:47
well there not going to be a demo the whole game will be FREE!!!
and it's going to take me ages to get this one finished I will try to get it done by Christmas

the world is complicated only people are simple
Juzi
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Posted: 29th Oct 2007 18:06
Looking nice. Btw, your sister draws damn good!

Obedience Discipline Unity
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FPSC Reloaded TGC Backer
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Posted: 29th Oct 2007 18:09
wow ur sister s a great artist.... im a landscape artist

thats reaslly nice work.... for both of u

pain

Me = noob

and i love The TGC : )
Deathead
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Posted: 29th Oct 2007 18:10
Your sister is great at drawing. And you great at making it all fit together!

small fish
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Posted: 29th Oct 2007 18:28 Edited at: 29th Oct 2007 18:31
wow thanks everyone I can't wait to tell my sister what you said here is some more art.
btw disturbing 13 if your reading this will you help me with uploading again?

the world is complicated only people are simple

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Juzi
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Posted: 29th Oct 2007 18:44
My main character skecthes feels joke after these Grrrreat work

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Darth Kiwi
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Posted: 29th Oct 2007 19:03
Nice! Just a thought: I always like to give a twist to the whole "I'm with the goodies, and I shoot baddies" cliche. It might be interesting if you put in a few little twists: for example, the martian soldiers might be controlled by the Prince but would in fact be innocent, so killing them is necessary but makes the character feel guilty. Or the British Empire could be (and, indeed, was) founded on less than shining principals like slavery and basically nicking bits of land that didn't belong to us, shooting under-armed pygmies and such. One possible idea might be that Mars was in fact colonised by an alien race but the British walked in and enslaved/slaughtered them for control.

(By the way, I'm British, so I'm allowed to say this kind of stuff about my own country, hehe)

I'm not actually a Kiwi, I just randomly thought it up one day.
Roger Wilco
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Posted: 30th Oct 2007 01:36
Your experience with FPSC and level designing along with your sister's fantastic artwork will surely make this a game to look forward to. Nice work!
Butter fingers
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Posted: 30th Oct 2007 01:57
its looking great, my only crit is the poster in the first screenshot is upside down!

Other than that, I love it.

Disturbing 13
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Posted: 30th Oct 2007 04:07
Quote: "btw disturbing 13 if your reading this will you help me with uploading again?"

Of course and great work! I love the steampunk genre.


Styloo
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Posted: 30th Oct 2007 23:12 Edited at: 31st Oct 2007 19:50
SmallFish, your project look like "city17" in halflife2 !


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Darth Kiwi
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Posted: 1st Nov 2007 23:52 Edited at: 1st Nov 2007 23:52
Inspired by the prospect of a Steampunk universe, I made this:

http://img339.imageshack.us/my.php?image=steampunksniperqf6.jpg

I only have it in obj format, which means unfortunately that each polygon has its own object, making it a pain to move about or anything. You'd also have to texture and animate it, and put it into FPSC (since I have no idea how to put things into FPSC) but if you'd like it, it's attached below.

I'm not actually a Kiwi, I just randomly thought it up one day.

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small fish
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Posted: 2nd Nov 2007 16:11
hi everyone I haven’t posted in a while because I got a new job which pays better but has longer hours but I'm still finding time to work on the game just not time to leg it up the internet cafe every other day I will post lots of new screen shots tomorrow showing my first custom gun only problem being I can't seem to get the muzzle flash to work! anyway on to the comments

Darth Kiwi great idea I've never been pro empire or anything so I don't know why I didn’t think of that before I guess I was coming up with so much background material and designs for the martians I didn’t pay much attention to the British.

Butter fingers WOW you like the look of my game it’s an honour sir I’ve been a fan of your work for an age and the posters are already sorted out

Disturbing I’ve said it once I will say it again your not a man but a saint

Styloo thank you I been in love with city 17 since I first saw half life2 the fact you compare my game to it is a huge complement

And Darth Kiwi again HOLY MOLY you made me a gun thanks a ton mate this is going straight into the game I will texture it and show you the finished model the day after tomorrow by the way you seem to come up with a lot of great ideas I would like it if you help me make this game every time you think of something cool or draw a texture or make a model just email them to me or post on the tread and thay will probably end up in the game

the world is complicated only people are simple
Darth Kiwi
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Posted: 2nd Nov 2007 22:40
I have a few ideas, although I'm not sure if any really fit into a steampunk universe. They can certainly be bundled under "sci-fi", but perhaps not steampunk. Still, here goes.

1) The world is constantly bombarded by thunderstorms, possibly through global warming caused by the unrestricted amount of fossil fuels burned to make steam to run everything. This might be hard to do in FPSC, though, since you'd have to animate the sky and such.

2) People's minds are no longer entirely their own. By this, I mean that certain people (possibly enhanced by technology) can read peoples' minds. This would eventually lead to an elite type of soldier: one who does not think, but garbles their thoughts on purpose, and acts by instinct alone, in order to confuse and overcome these mind-readers. Also, if two mind readers read each others mind, they would be in danger of falling into an infinite loop: person A read's person B's mind, to find B is reading A's mind, so A discovers that B is reading A's mind, so B discovers that A is reading B's mind who is reading A's mind and so on. Finally, this could also mean that people could swap their minds: you could move person A's centre of consciousness from A's head and into B's. This might mean that A would be able to think at the same IQ level as B, and essentially know B's underlying, fundamental thoughts. This could be used for screening tests, perhaps to see if people are suitable to be accepted into the British or Martian government/inner circle. (Also, this trait might be applied to just one side, giving the other side specialties in another area.)

3) The plot could be more complicated than just Britain vs. Mars. Britain had a lot of enemies (traditionally France, of course), and the British weren't the only ones to have an empire. The French, Austrians, Turks, Russians, Germans and maybe the Japanese (probably not the Chinese since, even by the 1920s, they were having bits of China nicked from under their noses) could all be potential empires as well, although Britain gaining Mars would obviously be a boon. You could have a sort of political sub-plot somewhere, with political marriages securing allegiances, and with secret treaties made in the vein of the pre world war 1 treaties. This has potential to become a sort of alternative world war saga, although I can also see why you wouldn't want to do that, and would rather keep it fairly simple.

These 3 ideas would probably work better in a book, but, well, I like books and most of my ideas are skewed toward that sort of medium. But, who says bookish ideas can't be applied to games? We don't have to stick to the old cliches of bunker level/spaceship level/Omaha Beach level/orc infested forest level and so on.

I may contribute more stuff sporadically, but I'm afraid I can't really commit myself to anything more definite since I'm already helping make models for a Source mod, and I really need to polish off Duality. But keep up the good work, small fish!

I'm not actually a Kiwi, I just randomly thought it up one day.
Fruitless CRUNK
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Posted: 2nd Nov 2007 22:56
WOW ur sister is REALLY good at consept art......hehehe....... How much money will it caust to get one of thouse GREAT LOOKING PIC I WANT ONE NOW!!!!!!!!!!!!!!!!!!!!

If anyone has Xbox live please add me to you're frinds list.
My tag is FruitlessCRUNK, but tell me who you are through a message.
Darth Kiwi
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Posted: 2nd Nov 2007 23:42
I'd edit my previous post but Fruitless CRUNK (what a wonderful name!) posted, so I'll do a new post.

I remembered I made a steampunk style revolver, as well, back when small fish was thinking of starting the Principality of Mars again.

http://img265.imageshack.us/img265/8408/madrevolvervd0.png

I never gave it to small fish because I didn't finish it before he then moved onto Tales of Cthulhu, but I think it's at least a fair bit of roccocco technology. This is in .x format (which is generally friendlier, I guess) and it's animated with a "shooting" animation (although that might not carry over properly. It's not vital to the model, though, since you can easily make your own).

I'm not actually a Kiwi, I just randomly thought it up one day.

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small fish
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Posted: 3rd Nov 2007 16:20
well fruitless crunk my sister does them for free but see can't do any right now because she working flat out on my game but if you ask here in a month or 2 when this game is done I sure she will be more happy to draw what ever you want
now I don’t really know what to say Darth Kiwi your ideas are fantastic but I not sure how I would implement them into a 5 level fps game with out some metal gear solid sized cut scene to explain what’s going on. The storm idea would work great but like you said with a skybox this could be tricky I think butter fingers did clouds I will look into it as for the guns great stuff I will start work on them tonight here is a picture of a gun I made it’s a 4 barrelled rifle haven’t thought of a name for it yet DK your good with names can you think of any?

the world is complicated only people are simple

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small fish
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Posted: 3rd Nov 2007 16:22
here is a picture of the gun in game

the world is complicated only people are simple

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small fish
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Posted: 3rd Nov 2007 16:30
and here is a early picture of a London street a lot will be changed before release I need to add lots of small details like cloths lines rubble a custom sky box there’s only a few moments in the game where you go outside into the streets most of the game is indoors so I want those moments to be very impressive showing the increasing destruction of the city

the world is complicated only people are simple

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Deathead
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Posted: 3rd Nov 2007 19:51
Do you want me to make Big ben? So it fits into the London Street in the background?

Styloo
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Posted: 3rd Nov 2007 20:45
SmallFish : Your gun look fine


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Darth Kiwi
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Posted: 4th Nov 2007 02:40 Edited at: 4th Nov 2007 16:04
The gun looks nice, and captures the feel of a clunky bolt-action. As for names, hm... the Mairsfield? Quartermaster? That sounds like some crappy BFG clone, though. Quad open-bolt? Long-range quickfire? Polyfire? The Four-at-once bolt-action?

The street looks great too - especially the street lamps, the pipe across the street and the blimp! Blimps just add so much atmosphere to a city, for some reason. Might be nice to have some crazy steampunk engines turning and hissing for some indiscernible purpose, in the mould of Thief.

I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 5th Nov 2007 11:32
Right first off Deathead a big Ben would be fantastic why didn’t I think of that? if you want to make one that’s great if you don't I make one myself

Styloo thank for the comments

Darth Kiwi I said you were fantastic with names I think I will go with the Quad open-bolt anyway I've been thinking about your plot ideas I would like to include a lot of them the mind reader and the anti mind reading elite soldier are very interesting what would do you say the elite soldier would look like would he ware a special helmet and how would he behave in battle? as for the idea of giant steam engines hissing for some indiscernible purpose I will have some of them in the game

here is a picture of your rifle textured

the world is complicated only people are simple

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small fish
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Posted: 5th Nov 2007 11:33
and here is the rifle in game

the world is complicated only people are simple

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small fish
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Posted: 5th Nov 2007 11:41 Edited at: 5th Nov 2007 11:44
right now my sister is working on a custom skybox I should be able to show that in a week or so Hmm I've got an idea Darth Kiwi your great at fiction Duality has proven that if I sent you a general plot line and the basic out line of the story I've got so far do you think you could write a script? I always found writing the script the hardest part of making a story driven game what do you say?

the world is complicated only people are simple
small fish
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Posted: 5th Nov 2007 11:45
and one more picture

the world is complicated only people are simple

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darimc
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Posted: 5th Nov 2007 12:48
I love the gun textured but in game, you should make it a bit smaller or move it back, it's taking up too much room on the screen.



small fish
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Posted: 5th Nov 2007 12:54
smaller or back got it you see I didn’t think it mattered because you can zoom with sniper rifle

the world is complicated only people are simple
Butter fingers
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Posted: 5th Nov 2007 13:26
This is looking so cool small fish.

THe new gun is very cool. Any chance that the pistons are animated? It'd be great if the pumped in and out, and maybe all closed in when you fired?

Again, I'm loving the feel of it. The blimps etc are a really nice touch, perhaps you could have one animated to crash at some point in a spectaular kind of scripted event?

I'm not too sure about the retextured guards man. His pants look a little flat. Maybe overlay some material texture on there to make it more real.

The vine wall in the shot of the gun is simply horrible. I'm sorry to sound out of order. Perhaps you would be better off using a normal wall texture and making the vines an overlay? I don't mean to sound harsh, it's just that the urbanised environments look so stunning it makes that later shot a bit of a letdown.

Anyhow, this is looking as if it could be a very exciting project. Please stick with it.

May I perhaps make on final suggestion. Some gigantic animated cogs/machines in the background? I love the pipes everywhere, but if this new era is entirely powered by steam ,you're going to need some way of shifting all that energy about. I'd imagine giant pistons and cog wheels everywhere, perhaps even some interesting platform gamey sections where you have to explore around giant turbines etc jumping from platform to platform?

Anyway. it's got alot of potential.
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small fish
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Posted: 5th Nov 2007 13:54
OH MY LORD Butter fingers just complemented my game THE BUTTER FINGERS it's like being visited by royalty right I would love to have pistons and cogs animated in game problem being I can't animate I'm trying to learn only last night I was trying to get my animated gun to move in fps creator in fact the last level on the game was meant to be based in a giant steam power factory as for the vine wall if you don’t like it I won’t put it in and the guard trousers I will put a cloth texture on there tonight

the world is complicated only people are simple
Butter fingers
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Posted: 5th Nov 2007 14:11
Quote: "OH MY LORD Butter fingers just complemented my game THE BUTTER FINGERS it's like being visited by royalty"

Calm down son. It's not like I'm Sir Butterfingers the 3rd of SHaftbury..... or am I...?

If you model up some machines I'll have a bash at animating them. I was going to have a go at a new FPSC project soon, and have giant machines in it, so I might as well try some of yours for practice.

I think the gun is looking ok, any chance I could have a look at the mesh? I'd be interested to have a go at the texture. Kill some time while I wait for things to render!

small fish
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Posted: 5th Nov 2007 14:25
Sorry I got a little excited there but your butter finger your like the patron saint of fpsc anyway I will make a few pistons and cogs tonight and send them your way tomorrow as for the gun which one the four barrelled one which I made or the steam sniper rifle which Darth Kiwi made actually I will send them both to you would you prefer them in x file or as a milkshape save

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Butter fingers
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Posted: 5th Nov 2007 15:59
Quote: "your like the patron saint of fpsc"

Just by the number of hours of spent on it, I might tend to agree with that!

Quote: "x file or as a milkshape save"

either format is fine, I can import both, although I'd prefer MS3D, as I think X imports can be a bit dodgy.

Darth Kiwi
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Posted: 5th Nov 2007 18:28 Edited at: 5th Nov 2007 18:31
The vine texture in those shots definitely needs looking at: if it's meant to be a forest then it would be good to have layers of foliage, each layer more and more dense than the next, giving the illusion of a dense forest when you're actually using very few polys.

I'm afraid I've no idea how to put animations into FPSC, although I agree with the idea of machines and cogs actually moving in-game: it'd add a lot of atmosphere, especially if you can get steam vents that hiss or whistle every so often. Flickering lights would also be interesting, but might be difficult.

As for the script - I'm pretty busy at the moment so don't expect super-fast replies or anything, but I'll give it a shot, certainly. You'll have to send me a basic plot outline, though, otherwise I'll start entirely from scratch and completely over-ride any previous ideas you had for the game, which would not be the best option. My email is wasd8910@aol.com

And the elite troopers - well, the mind-reading ones would most probably be fairly well armed and armoured: after all, if someone goes to the trouble of building a super-soldier, they may as well spend more and minimise their chance of dying. So, they could wear tin helmets and jagged breast-plate armour (to deflect bullets) and wield accurate, but not necessarily fast-firing, weapons. (If they have the advantage of reading minds they would probably want accuracy rather than speed.) Here's a thought, though: you could really squeeze the steampunk idea, and have them as, essentially, rusty robots working on steam and hydraulics, but with the brain encased in a jar or something where the head should be. Sort of like cyborgs. They'd have the same weapons, and still have built-in armour to protect their various torso cogs and pipes and pistons. It would stretch the player's sense of disbelief, but it would also be cool and quirky. Your call, really.

If you're talking about the anti mind-readers - well, they would be geared toward speed (so they can instantly take advantage of any momentary weakness shown by the readers) so they'd have high powered rapid fire weapons (or maybe lasers or something, I seem to remember you giving people "light guns" in a previous incarnation) and they wouldn't wear much armour: the accurate, strong weapons of the readers would render any armour less useful. And they might quite possibly wear some sort of device on their head (maybe a creepy cage device that pierces their skull with syringes or something), although my original idea was that they were actually trained to not think, through instinct and sheer force of will.

You could make the protagonist a reader, but that'd be horribly hard to implement: you'd have to hear the AI's plans for their next move, which would be almost impossible to do in FPSC.

I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 6th Nov 2007 15:29
ok butters I emailed you the guns still working on the machines will try to get them to you later this week now kiwi I love the idea of a brain In a jar in fact all your character designs are superb you have a real talent for this I can't get the plot to you just yet at the moment I'm juggling learning to animate making the big machines for butters and work all the plot is in my head if you want to start writing your own story feel free but don’t be to disappointed if I don’t use it but consider the fact I loved all your Ideas so far I might just rewrite the whole story if your is better than mine

the world is complicated only people are simple
Darth Kiwi
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Posted: 6th Nov 2007 17:52
Haha, well I'll think about the plot, certainly! That way, when you come up with your plot we can just take the best of both and use those bits.

Don't worry too much about getting the plot ready super-fast, though: I'm also busy. I'm reading and reviewing something a friend's written, modeling for a HL2 mod (exporting to mdl format feels like banging my head against a wall which also sucks my RAM dry), polishing off Duality (I've made some nice tracks but midi format just sounds so... cheap, so I'm looking into alternative methods) and, if I have ANY spare time, trying to write a novel. Plus I have to find critics on Hamlet (the Shakespeare play) so I can disagree with them. Hm...

BUT! The one thing that takes very little time is thinking! And I shall think about this game a great deal.

I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 8th Nov 2007 14:47
right butters I'm sending you another email this one contains this machine I think it might have to many ploys I'm not sure also I don't really like the texture I might change it anyway if you want to animate it butters that would be great
as for you Darth Kiwi I’m desperately trying to improve my skills so I can create the cool things you come up with I’ve started work on writing down the general plot line my original idea has a lot less depth than the world you seem to be creating I original just want an excuse to kill lot of enemies with cool steam guns but your ideas are to good to pass

the world is complicated only people are simple

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small fish
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Posted: 8th Nov 2007 14:48
and heres anouther picture

the world is complicated only people are simple

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General powell11
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Posted: 8th Nov 2007 15:16
this game is looking really nice! good job!

Check out my WIP game, and comment at-----http://forum.thegamecreators.com/?m=forum_view&t=110649&b=25
Darth Kiwi
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Posted: 8th Nov 2007 17:51
Ooh, lovely work! The model is good, and conveys the whole Steampunk theme well. The texture is good on the right hand side of the first pic (the keyboard-like block) but a little more detail on the pistons, tank and whistle tube thing at the end would vastly improve it, like you said.

As for the script, well I've thought up my own plot, essentially. It incorporates:
The main character as an intellectual, Victorian secret agent.
A space-station orbiting Mars, where the prince's palace is.
Butter's idea of an airship crash.
Levels in both London and Mars.
The mind-reading enemies, and a factory that makes them.
The Queen of England as a manipulative woman prepared to exploit her position as head of state for her own benefit, rather than the country's.

Just to be absolutely clear, the Queen in my plot is not in any way based off any Queen, living or dead. It just fitted in better with the theme of the game.

Also, there's quite a bit of walking around, NOT shooting things. This is mostly, at the beginning of the game, to give a sense of place and time to the player (like in Half Life 1 and 2, or Call of Cthulhu). Also, I'm trying to steer fairly clear of boss battles: there will certainly be tough enemies, but I always thought FPSC was a bit poor when it came to boss battles: they mostly devolve into "make this person faster and stronger and give them a big gun" which isn't really fun at all.

Also, this plot will have quite a lot of stuff crammed into it for a relatively short game. But I don't want to sacrifice any plot intricacies for the sake of anyone who just wants a shoot-shoot-kill-reload-shoot-shoot-win kind of game. (Or, if you do like that kind of game, you can just ignore all the plot anyway! Then everyone's happy.)

This is mostly in my head, though. I've written out most of the first level (although it might be several FPSC levels), which introduces the player into this complex world, and is a real pain (and yet, at the same time, indescribable fun) to get right.

One final query: this plot can be split up into everything before Mars declares war, and everything after Mars declares war. Now, my preferred method (as a writer) is to start when Mars declares war and then chop and change the narrative back and forward. But, would it be a better idea to just have one long narrative thread, and just go chronologically? I'd like to move around the narrative, plus it allows me to start the game in a more interesting place, but there are also benefits to just going chronologically.

I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
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Posted: 9th Nov 2007 15:42
Right heres what I think of your plot
ok the idea of a secret agent is a cool one
a space station palace is good but I always imagined the city’s of mars to be in big glass domes and the princes palace would be suspended at the top of the dome above the city
butters idea of an airship crash is going to be a (female dog) to make it would be easy it make a level on a blimp though
I always was going to have levels on London and mars but I wasn’t going to get to mars until the later games part 4 or 5
mind reading enemies cool but how the deuce am I going to make it look like there reading your mind in game
evil queen like it

your right walking around a bit can give a lot of atmosphere. In the game I have at the moment it does kind of go straight into the action also I’m kind of proud of the first level I made it’s a train station I willing to change the rest of the game to fit into your plot but could you include this slightly war torn train station into your story I really want to use it.

Also I have a great Idea of tell the back story and current events in the game the
Info-matic I made this last night it a sort of newspaper encyclopaedia computer thing when the player go’s up to it a computer screen appears telling the player stuff I’ve got it textured and in game

As for the plot narrative I always preferred the story to be told from the heroes perspective but if you think cutsceans which tell whats going on from a global perspective like what happening at a meeting at a mars space ship then that choose is your because I will be frank I can tell your much better at telling a story than I am

Ps sorry I haven’t got you the story yet really busy

the world is complicated only people are simple

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Butter fingers
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Posted: 9th Nov 2007 18:53 Edited at: 9th Nov 2007 19:20
Quote: "butters idea of an airship crash is going to be a (female dog) to make it would be easy it make a level on a blimp though"


Hey hey.

I got the models, and they're really cool man! I'll have a bash at animation right now.

I can do the blimp crash for you. It would need to be basically the blimp+building as 1 large animated entity, the whole thing would have to go on away from where the player could access. it'd be sick if you came out of an indoor bit and there were alarms etc, and then the blimp crashed into a building nearby..

**Edit**
I animated the machine for ya! Unfortunately, I'm using an earlier version of milkshape (I didn't like the inclusion of vertex weights), so I'm not sure if your new version will open it, so I also included a .x Just animate it from frames 1-32 to get the full animation loop. The 2 connected cog wheels rotate at different speeds and the piston things go up and down!
I couldn't get the cog rotation speeds exactly right as I didn't bother to work out the radii etc, but the effect is good enough!
Its a nice bit of modelling you've done there dude, it's certainly very steam punk.
Be glad to animated a few more for you. It only took me...15 mins!

Darth Kiwi
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Posted: 9th Nov 2007 20:48 Edited at: 9th Nov 2007 20:50
Quote: "a space station palace is good but I always imagined the city’s of mars to be in big glass domes and the princes palace would be suspended at the top of the dome above the city"


Well, the palace as I imagined it, is a geo-synchronous satellite of the planet (ie. it always orbits exactly the same place relative to the planet's surface) and orbits directly above the capital city, which I've called Neo Venetia. (New Venice. Venice = Canals = Mars, you know.) All names, of course, are absolutely subject to change if you want. I've attached a pic of what I envisage it would be like: the station would be connected to the city by a really, really long elevator. Apparently, according to scientists, this is possible, since the station is orbiting on its own, and not just being held up by the lift. There would, obviously, be space-transports off the station in case of emergency, but for the most part, the lift is the main entrance. (Btw, for day-to-day transport to and from Mars, I decided upon a method inspired by The War of the Worlds, ie. climbing into a huge bullet and being fired toward the planet. Yes, it's insane, but it's more interesting than the normal space shuttle idea. Again, this is subject to change if you want.)

Quote: "butters idea of an airship crash is going to be a (female dog) to make it would be easy it make a level on a blimp though"

I haven't included a level on a blimp since I already have quite a few levels. However, I could re-jig the ending: at the moment, I have an idea where the penultimate level is in the Reader factory, then the last level is in a factory on Earth. However, I could have that level be on an airship instead, or possibly in a factory which is inside an airship? And I could take out the airship crash but, if possible, it'd be nice to keep it in. It's not at all essential, but it would be very nice. And Butters seems to think it's possible - I also wondered if one giant animated object would work. That's how I did my cinematics in an old, crappy game of mine.

Quote: "I always was going to have levels on London and mars but I wasn’t going to get to mars until the later games part 4 or 5"

Well, I could change it but I'd rather not. I'll send you what I've got in the script so far, and a brief outline of what I envisage for the rest of the story. I'll send it to the email address you've got on your "email" button below your posts.

Quote: "mind reading enemies cool but how the deuce am I going to make it look like there reading your mind in game"


That is the problem, isn't it? We can either have them so they DO read your mind, and open a whole, horrible, impossible can of worms, or we can give the player a sort of mind-shield, which prevents him from having his mind read. In the script I've done the latter, (ie. the mind shield) but that sort of spoils the point, so I might end up making the Readers just robotically enhanced humans.

EDIT: And I can certainly use the Info-matic! Actually, it's a bit of a godsend, since now I have an excuse for the player to be fed lots of juicy backstory.

I'm not actually a Kiwi, I just randomly thought it up one day.

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Butter fingers
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Posted: 9th Nov 2007 21:50
I know your image is only outlines, but I kinda think the skylift should actually be the magnificent machine, powered by huge steam engines, and using fluid hydraulics to push the lift upwards. The base of the left would be literally enourmous, all brass and cogs. the lift shaft itself a heavily guided tube, caked in gears and cogs, and steam belching pipes...

Darth Kiwi
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Posted: 9th Nov 2007 21:55
Interesting idea, I absolutely did not envisage it like that. I suppose, to push it from the planet's gravitational pull, it would need a speed similar to that of a rocket, so that makes sense.

And, I do realise how unrealistic and impossible a lot of this stuff is, but the Steampunk genre seems to be littered with impossible contraptions - it just adds to the ambience and quirkiness!

I'm not actually a Kiwi, I just randomly thought it up one day.

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