Sorry for spelling and grammatical er0rs.
LEVEL 5
Firstly, all I could think of was Bioshock which is a good thing, however there were a few things that could have been improved.
- Was slightly confused by the fact that all the guns I collected kept disappearing. I only got to use that mega pistol in level 4 on 2 enemies.
- I didn't like the whole back tracking part. Although enemies spawned it would have been nice to have say, the roof in the bombed area exploding ooooor, I don't know. There were alot of rooms in which interesting things could have happened.
- At first I didn't realise that the door right at the beginning was the one I was going to. So mabye you could have sign posted it a little better with say, "Door must be manually opened. See control room" or something along those lines.
LEVEL 6
- I don't know why but I just loved the first 2 rooms. The bleak mechanical style suddenly converting to the pink wallpaper of the house, which an eerie red light highlighting it.
- I didn't know why there were cracks in the wall. I'm guess that you wanted diagonal walls but they didn't quite fit?
- On the wooden gantries on both the stairwell and the dining room jammed me and I had to crawl to move.
- On the stairwell I got mass lag on the top floor.
- I thought although the level was fun it was very difficult to navigate, so again if you want to make a kind of maze like level clearly signpost the rooms.
- I was a little disapointed that the robots didn't have a "dieing" animation as I wasted alot of ammo shooting their lifeless forms. A sound would have been good here, like a powering down sound or something.
- Again, the monologue was a little dire. If you could have a look around the projector room instead of just seeing it in the cutscene (I know you used pictures for the projector etc), it would have been a little more interesting (same for the armory) and again the sound was too quiet so I missed some details.
- I also didn't like how the information seemed to get crammed in at the end of the game. You should use the info stations more often filling in little details so that the player already has a knowledge of the events which took place, so summaries don't need to be as long.
- An idea for the second part would be to use your loading screens. Instead of having a dialogue from the hero have newspaper clippings etc to fill in the story details. I really think you should add a little recap of the information gathered in part 1 :p (Not a cutscene!)
LEVEL 7
- The rocket was cool although I could have liked to have perhaps had to fight off another group of soldiers before going inside. Perhaps a wall could have exploded and soldiers would be spawned. Just something at the end instead of just the cutscene.
Overall I really enjoyed the game. What you should focus on for the second part:
- Telling the story more gradually throughout.
- Killing all cutscenes.
- Using more scripted events.
- Increasing your sound volume and quality (perhaps add more voice actors to you team).
- Little details like gun animations etc.
- Although it's a tiny little thing, using level names all the way through would be nice as I thought having two level names at the end of part 1 was a little random.
Congrats on completion. It was a really good game and if you work as hard on part 2 you'll have a killer game on your hands.