That's not Jeku, it's Jess
. Anyway, I have to agree, I didn't really learn anything from reading this review. It left me thinking the same thing that Jess said, that you didn't play the game long enough to warrant writing anything about it. There's no detail about the aesthetic details, the controls and how they're good or bad... anything mechanical really. You didn't try to relate your readers to familiar titles so they have a sense of what's going on. Based solely on that review, I'd be left to assume it was a hunting game set in the dark ages. What are the features of the game, and did Cash qualify and fulfill the desired effects of those features?
About the darkness at midnight thing... last time I was outside at midnight, it was pretty dark outside. Unless the moon is out and there's no overcast, I'd say kudos to Cash for limiting the player's ability to see things at night. I'm sick of games where it's 1 am but I can see everything around me in graphic detail. That's a seriously awesome design concept imo.