Now
that's the kind of feedback I'm looking for.
@
Plystire:
Haha. That's weird that you can't see them. Does anyone else have trouble seeing the screenshots? And thanks, I'll try it out.
Quote: "It is kind of dark but so is my game. My real concern is the entities. I feel there isn't enough. An easy way to prevent lag from a game that's dark is to put a realistic amount of entities where the player can see. The places in the shadows don't matter too much."
Yeah, but then if the player shoots, it looks terrible. I'll try to add a realistic amount of entities, but I'm taking a break from this level to work on the next one, which will be much easier to design, and we have more media for. When I finish the new screenshots, tell me if I have a realistic amount. It's hard to judge with your own work.
Quote: "its a load of pictures of lights..., theres nothing in any of the rooms and they all look the same so to be honest I have no idea what kind of place you are trying to create"
Um...it's not a load of pictures with lights...it's a load of pictures
with lights. Take another look. Do you not see any of the other entities in these screenshots? Thanks for the criticism though, I'll try to make the purpose of each room seem more apparent.
Quote: "Nice skylight window"
Funny, I think that's the worst thing out of all these screenshots. lol
Quote: "Not much sense of story in the screenshots
What are you trying to show us. Showing someone 5 pictures of rooms with fancy lighting won't earn you much kudos on it's own. Try expanding your boundries. Add some vents,holes etc on to the wall. It wil enhance the mood and give the game a 'deffinate' feel."
Hm...
What do you mean by "not much sense of story in the screenshots"? I'm going to break this down...Well, everyone in the city is dead. That being so, there should be dead bodies around. Maybe some blood on the walls. The only things that are alive around rats and cockroaches, rats are on the way, cockroaches are planned if we have enough time. Uh, you are in a Navy armaments warehouse [a makeshift one, as the story will explain through communications in your headset]. That being said, I'm going to be making a ton of missiles on racks and putting them everywhere, and a lot of "Danger: Explosives" signs. I'm thinking about putting some monstrous loading bay doors (much bigger than the Model Pack 3 ones) in the level, which might help with it being a warehouse. Maybe some signs indicating which section you're in? And a sign that says "Parking Garage"? Wow, that was really helpful, some serious brainstorming has just occurred.
All:
I just made some absolutely delicious wall textures, and I plan to put a screenshot up soon. I'm going to follow all of your advice and beef up the first level, though. Thanks again.