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FPSC Classic Models and Media / Help needed, vertex weight

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stephengp
18
Years of Service
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Joined: 17th Nov 2006
Location:
Posted: 1st Nov 2007 23:17
Hello,
I've been animating weapons and other objexts for a while now, and I want to start animating custom characters For FPSC.

For most objects, like weapons, the vertex weights are easy, but for characters, I can't seem to figure out how to get the mesh to move properly with the bones.

If it helps any, I'm using Fragmotion.

So, basically, my question is, how can I properly assign the vertexes to the bones?

I added a Picture, if it helps, I think the red lines are direct influence, then the orange are medium strength, and the green are weak influence???

"No limit may be set to art, neither is there any craftsman that is fully master of his craft"(The Instruction of Ptahhotep a 24th century BC vizier and philosopher)

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Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 2nd Nov 2007 03:53
Fragmotion is a pain to rig in.

If I were you I'd rig the model in Milkshape, you don't need to do weights in there. You can always import the model from Milkshape to Fragmotion and play with the weights afterwards.

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