Well I completley forgot about this issue until this morning so I'm trying to get this to work again. I was thinking if I changed the [link to sound] with the checkpoint bleep it would work but no it still won't display. And I cut down the text in case it was too large or long or something but still nothing. So I'm still in some need of help.
Thank you
Oh actually I should put what i have so far up so here is the code now
;Header
desc = game conversation
;walk up to an character and he will display three messages in a row.
;Triggers
:state=0:hudreset,hudx=50,hudy=70,hudsize=27,hudtext=Hello, if you see this it works! ,hudname=talk1,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=70,hudsize=27,hudtext=sucess! ,hudname=talk2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=70,hudsize=27,hudtext=I win!!! ,hudname=talk3,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=160:rotatetoplr
:state=10,plrdistwithin=60:rotatetoplr,sound=audiobank\misc\checkpoint.wav ,timerstart,state=20
:state=20,plrdistwithin=60:rotatetoplr,hudshow=talk1,hudfadeout=talk1
:state=20,timergreater=7500:state=20,rotatetoplr,sound=audiobank\misc\checkpoint.wav,timerstart,state=30
:state=30,plrdistwithin=60:rotatetoplr,hudshow=talk2,hudfadeout=talk2
:state=30,timergreater=7500:state=30,rotatetoplr,sound=audiobank\misc\checkpoint.wav,timerstart,state=40
:state=40,plrdistwithin=60:rotatetoplr,hudshow=talk3,hudfadeout=talk3
:state=40,timergreater=7500:timerstart,state=2
:state=2,plrdistfurther=60:state=10
;End of Script