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Newcomers DBPro Corner / 3DS animation

Author
Message
FiShFuN4eVeR
21
Years of Service
User Offline
Joined: 2nd Feb 2003
Location: Netherlands
Posted: 14th Jun 2003 16:15
I use Anim8or to make my models, but it won't convert an animation to a 3DS file. The only way to do this is to export every frame and then make one 3DS file of it. I there a program whitch can do this?

And if there is no program for it, is there a code whitch makes an animation from for example 20 frames?
If good programmer()=1 then print "Finaly I get to the top "
FiShFuN4eVeR
21
Years of Service
User Offline
Joined: 2nd Feb 2003
Location: Netherlands
Posted: 15th Jun 2003 16:32
Nobody? Ain't I clear enough?

If good programmer()=1 then print "Finaly I get to the top "
FiShFuN4eVeR
21
Years of Service
User Offline
Joined: 2nd Feb 2003
Location: Netherlands
Posted: 15th Jun 2003 16:37
Oh well, maybe I am not

What I mean is, that I made a serie of *.3ds models (I can convert them into *.x). Now I have to make an animation of it. The only thing I have to do for that is show them very quickly after each one so it will look like an animation. Is there a function for this? Or maybe even a program witch can do this?

If good programmer()=1 then print "Finaly I get to the top "
Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 15th Jun 2003 23:34
if anispeed=10 then anispeed=0
anispeed=anispeed+1
if frame=20 then frame=0
frame=frame+1
if anispeed=10
show object frame
if frame>1 then hide object frame-1
if frame=20 then hide object frame
endif

something like this i guess..

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