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Geek Culture / DBPRO programs on PSP?

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Ermes
21
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Joined: 27th May 2003
Location: ITALIA
Posted: 2nd Nov 2007 22:55
Hi old friends, just come back to say how long i don't make nothing of finished with dbpro (just december 2004, sundaypanzers), nothing than a lot of experiments and unfinished crappy things i like to call games, but i have a question, it is possible to run db games on a psp with firmware 1,5 or custom firmware 3.77 with some kind of emulator? Some of my friends would like to make a site to download freeware games for psp, they gain $$ with adv in the frontend of games, so someone of you can tell me something?
Thanks people. Ermes.

shining things aren't all gold
Deathead
18
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Joined: 14th Oct 2006
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Posted: 2nd Nov 2007 22:56
I'm afraid its a no go. As you would need to know C++ to make a psp game.

bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 2nd Nov 2007 22:56
if a psp can run windows xp with directx 9.0c then yes. But I don't think that's possible


The greatest multiplayer text adventure ever...
Ermes
21
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Joined: 27th May 2003
Location: ITALIA
Posted: 2nd Nov 2007 22:58
ah, i see

so we need an xp emulator with dx9.0c for psp

- nearly impossible -

shining things aren't all gold
bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 2nd Nov 2007 23:24
It likely is impossible, due to the memory requirements. Add to that the slow clockrate on a psp (comparably to a computer), an x86 emulator running xp would be unbearably slow.


The greatest multiplayer text adventure ever...
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Nov 2007 23:37
The PSP uses a custom Linux using the 2.6.x Kernel, and there is a firmware that'll run most full linux builds from a UMD (as they hold about 1.8GB) with all the features you'd expect from the desktop-pc versions.

While they'll have trouble running some aspects of DBP, forget what the current build of Cedega/Wine that is capable of DirectX9.0c it should work for the most part without many problems.

The real trouble comes with setting Linux up to run them really.
Ubuntu solves most of these for people without experience but you'll run into some other issues.

Hell failing that, you could just use ReactOS that'll also run as a boot-time that supports most of Windows 2000/XP features (including DirectX)

It's possibly, but real question is how much do you actually want to do it. Personally I'd suggest middleware that actually supports the PSP though; like GameBryo or Renderware.

TKF15H
21
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 3rd Nov 2007 03:31
Quote: "While they'll have trouble running some aspects of DBP, forget what the current build of Cedega/Wine that is capable of DirectX9.0c it should work for the most part without many problems."

Cedega/Wine is only an API emulator, not a processor emulator, so you won't have any luck running an x86 app on a MIPS processor. You'd have to use Bochs, which is probably fast enough to play games designed for a 386.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 3rd Nov 2007 05:32
Quote: "I'm afraid its a no go. As you would need to know C++ to make a psp game."


Wrong. You can code in LUA.

Osiris
20
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 3rd Nov 2007 05:59
Oh snap!

Your signature has been erased by a mod because it's larger than 600x120....
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 3rd Nov 2007 07:45
Which is interpreted somewhere along the line... The interpreter is written in C++.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Osiris
20
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 3rd Nov 2007 07:48
Awe

Your signature has been erased by a mod because it's larger than 600x120....
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Nov 2007 21:13
Even if you could get something running, you couldn't sell it or make money from it as you suggest.

Tom J
19
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Joined: 4th Aug 2005
Location: Essex, England
Posted: 3rd Nov 2007 23:33
I think there is a PSP version of Hexaxis (a nVidia compo entry) although that may have been coded in a different language to the competition entry.

Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 4th Nov 2007 00:03
It was coded in C++. Oh no not again! First Xeno now Gamingcolosseum! I bet that I'll be the only person not to have changed their names with the mods.

Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 4th Nov 2007 03:34
Change your name temporarily to Deathead_A, without the mods. Then come back and tell everyone how you did it, then change back (if you wish).


Cheers,

-naota

"I'd newbie slap here, but I've no idea how far I'd need slap before they'd come back with a clue." - VanB
Aex.Uni forums
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Nov 2007 08:11
Quote: "Which is interpreted somewhere along the line... The interpreter is written in C++."


Still, you don't have to code in C++.

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 4th Nov 2007 19:09
Are you sure about that? Correct me if I'm wrong, but are there any games out there that are just programmed with Lua, and no other language? I thought Lua was something of a subset of any other language, much like how XML is read and written by any language under the sun, but you can't really do much with it on its own. I could (and probably am) very wrong.

bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 4th Nov 2007 20:00
I was under the impression lua is more like python, can be used alone or in conjunction with another language. I, like you, could be very wrong though.


The greatest multiplayer text adventure ever...
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Nov 2007 03:09
I thought the same as you, Jerico.

I've seen game engines in which you code exclusively in LUA, for everything, not just scripting.

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