@ Cram and FredP
Thx for the help with the guides, but do either of you have any tips on how to directly enhance the quality of my textures? (i.e-use the alpha channel to increase the unification of the layers(i have no idea what that might mean)
and also, how do i make that blood splat a decal (or whatever it might be called) so that just the FG shows and not the white behind it.
EDIT: I also am wondering: if you had say, a triangular door mesh, but you had made a rectangular texture, would the texture stretch to fit the mesh or do you have to make the mesh and texture congruent?
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