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FPSC Classic Models and Media / My pack progress

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Skulldigs
17
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Joined: 30th Jun 2007
Location: The Zombie Test Site
Posted: 3rd Nov 2007 21:38
ugh ive reached the stage i never get past Can anyone tell me if there is a good uv maper and a program program that can transfer my .X to an .fpm or whatever it is and thankies to anyone who helps me
Happily,
Skulldigs

= trash
= WIP
= idea
= Help!



Partially shredded corpses
guitar pick
pie
tv
splicer corpes
S.A.M turrent
Titan statues
blood splat
various sings

how do i insert images i need help

i am es noobier
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 3rd Nov 2007 21:42
Quote: "Can anyone tell me if there is a good uv maper"


unwrap

any screen shots of your wip?


www.fps-x-games.com
Skulldigs
17
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Joined: 30th Jun 2007
Location: The Zombie Test Site
Posted: 3rd Nov 2007 21:51
is that a method or a program

and here is an img of my wip

The rebellion is near!!!

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Skulldigs
17
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Joined: 30th Jun 2007
Location: The Zombie Test Site
Posted: 3rd Nov 2007 21:56
img 2 PIE!!!

The rebellion is near!!!

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X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 3rd Nov 2007 21:57 Edited at: 3rd Nov 2007 21:58
Its a program, Google it! The program is simple and free.

EDIT; post image in jpg format


www.fps-x-games.com
Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 22:05
kk thankies and can u give me a link to sings of wat evr its called plz.

img 3 JPG guitar / banjo

The rebellion is near!!!

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Deathead
18
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Joined: 14th Oct 2006
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Posted: 3rd Nov 2007 22:11
Dude you need some tutorials. Google "Blender Noob to Pro" and that will help out witht the basics of blender.

Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 22:13
yah i just down loaded blender but im learning fast

The rebellion is near!!!
Deathead
18
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Posted: 3rd Nov 2007 22:15
Well that is true. Blender is quite hard to master.

Skulldigs
17
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Joined: 30th Jun 2007
Location: The Zombie Test Site
Posted: 3rd Nov 2007 22:30
umm can u give me a direct site address because the one i got wont let me get the uv wit out buying 50 dollar product

The rebellion is near!!!
Deathead
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Posted: 3rd Nov 2007 22:43
@Skulldigs:Blender has a Uv mappper.

Skulldigs
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 22:49
yes i know but when i transfer wit entity workshop v2 it comes as he generic gray not the slaved textures i worked on, and by the way were is sings VII or watever its called?

The rebellion is near!!!
Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 23:15
ok srry im being a tad bit rude but if possible, X games can u point me to the link to unwrap plz becaus i cant find it.
THANKIEZ in advance

The rebellion is near!!!
Deathead
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Posted: 3rd Nov 2007 23:22 Edited at: 3rd Nov 2007 23:22
http://files.seriouszone.com/download.php?fileid=198 - LITHUNWRAP - Good FREE mapper, recommended for low-poly models.

http://www.uvmapper.com/downloads.html - UVMAPPER CLASSIC - Brilliant FREE uv mapper.

Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 23:28
ok thankies for ur help death head you should expect a pack in the week


The rebellion is near!!!
Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 23:34
hey death head witch texturing program do you use

The rebellion is near!!!
Deathead
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Posted: 3rd Nov 2007 23:37 Edited at: 3rd Nov 2007 23:37
I use paint.net. Which is free. And I use gimp aswell.(Sometimes...)
GIMP
PAINT.NET

Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 23:43
ok when i used uv mapper it said i had no uv texture coordinates any suggestions on how to solve it (( i transfered my guitar model to it in obj format using blender ))

The rebellion is near!!!
Ross tra damus
3D Media Maker
18
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 3rd Nov 2007 23:53
Skulldigs

You can find 'Signs' here in this link below:

http://fpsconline.com/


Best of luck
Skulldigs
17
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Location: The Zombie Test Site
Posted: 3rd Nov 2007 23:57
ok im down loading now but does this help texture models that i make the make them fps ready????

The rebellion is near!!!
Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 4th Nov 2007 00:11
Skulldigs

I'm afraid not but it is well worth checking out if you wish to creates room segments and has a number of other great features worth looking into.

I don't know if you already have this but this will help you get your models & textures into FPSCreator. The program is called 'Entity Maker' and comes with video tutorials.

Download it from here:

http://www.fpscreator.com/downloads.html

All the best of luck
Skulldigs
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Posted: 4th Nov 2007 00:18
ty Ross u helped me alot

The rebellion is near!!!
Skulldigs
17
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Location: The Zombie Test Site
Posted: 4th Nov 2007 00:46
ok i am so srry but were do my created overlays and stuff go because i cant find them

The rebellion is near!!!
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 4th Nov 2007 01:15 Edited at: 4th Nov 2007 01:15
Skulldigs,

I am glad to see you using Blender, I am a user and have been for over a year. There are somethings you should know about blender before you start downloading every other program known to man.

Blender does:

Animate, UV unwrap (with several different methods), sculpt, export and import in about a 25 or so different formats.

Blenders system for animation is easy to use but presents a problem when loading animated models in to FPSC. If you are hell bent on getting characters in to FPSC then you should either purchase Character studio or Milkshape3D. as far as paint studios go you have been given a list and there is no reason for me to beat a dead horse.

If you have any question sbaout blender please feel freet o ask.

Cheers,
Dave


Skulldigs
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Location: The Zombie Test Site
Posted: 4th Nov 2007 01:20
ok reality im intreged, how do you uv unwrap make the texture then keep the texture in the process of putting them into fpsc so please and thank you.

The rebellion is near!!!
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 4th Nov 2007 09:05
The steps are easy..


Create model
Mark your UV seams
Unwrap the model
Export UVmap
Open paint studio
paint texture
save texture map
import texture map in to blender
then export model


Cheers,
Dave


Skulldigs
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Location: The Zombie Test Site
Posted: 4th Nov 2007 16:13
@ Dave (( Reality))

hey man thankies for the info and i read the noob to pro last night so this will help a lot .



The rebellion is near!!!

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