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FPSC Classic Models and Media / [LOCKED] Huge Masive project. Need help with game engine.

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Josh_sg1
17
Years of Service
User Offline
Joined: 3rd Nov 2007
Location:
Posted: 4th Nov 2007 20:18
Hi, I am planning on using this model in fps creator but It is larger than the actual map.

mabey by 100 times as large.
lvl1




lvl2




lvl3





Buildings will be able to be accessed fully.

Everything can be destroyed which means there is thousands of peices that can break apart, each individual window ex.

Obviously the ram needed would be insanely high, so the entire city is rigged to be completely low poly for distance rendering. Like for instance, once you exit a station the building in front of you is mabey 1500 polys but if you get very close to it then the count goes up to like 10000 polys.

same with character models ex. extremely detailed I am a newb and still learning.

This is just a fan project, the models are bought from turbosquid and ready to go.

the problem is these cities are like 100 times the map size.

Create build.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 4th Nov 2007 22:06
So what you are saying is you hope these will work?. In actuality you should have saved your money. FPSC will choke on it's own vomit before it runs or even loads one of those maps.


Cheers,
Dave


PresFox
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location:
Posted: 4th Nov 2007 22:07
get dbpro and use m in there

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 4th Nov 2007 22:12
You're joking, right?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 4th Nov 2007 22:52
FPSC x10 may handle this but not FPSC x9, unless u brake it down down very very small!


www.fps-x-games.com
Josh_sg1
17
Years of Service
User Offline
Joined: 3rd Nov 2007
Location:
Posted: 4th Nov 2007 23:46
Wow ok thats not good then. For now I will work on a small installment for the game in closed areas. Not what I was planing but it will do for a demo release .



When does FPSC x10 get released?

Create build.
Josh_sg1
17
Years of Service
User Offline
Joined: 3rd Nov 2007
Location:
Posted: 5th Nov 2007 00:15
There will be like At Least 50 different weapons I am going to use. Ill be modifying the originals plus adding over 20 new ones with full animations.

I have been having problems using milkshape, I have already full animations for 9 weapons pipe bombs im using from hrp for a fan project as a fun thing ex, but I cant edit the animations because they are in md2 and md3 formats. Once I import them there is no animation for any of them. So its just the model. That slows things down alot.

Im working on it ill see what i can do.

Create build.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2007 00:21
Quote: "...FPSC will choke on it's own vomit before it runs or even loads one of those maps."


I must agree. Although, perhaps things will taste better the second time 'round?


Own It, Or Get Owned...
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 5th Nov 2007 01:13
forget about it. find a new project.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

NBKgames
17
Years of Service
User Offline
Joined: 1st Nov 2007
Location:
Posted: 5th Nov 2007 02:36
That's INSANELY nice looking, but it won't work. Especially when you use it for destructible environment games.
Project =

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 5th Nov 2007 02:58
I'm not sure if this a team request,a result of a mix-up in medication,a joke or what but I am locking it.

Please have mercy and use the search function.

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