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FPSC Classic Models and Media / [LOCKED] Problems with md2/md3 model format help!

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Josh_sg1
17
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Joined: 3rd Nov 2007
Location:
Posted: 4th Nov 2007 21:09
Where can I get a model editor that will take the models I have and convert them to .x format? The problem is, They are fully animated and textured. I am trying to import them into fps creator.

maya doesnt work, 3ds max doesnt work ex.

Create build.
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 4th Nov 2007 22:50
Blender imports Md2 and md3 and so does Milkshape.

Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 5th Nov 2007 00:10
yes but md2 does not have bones,it's a vertex based animation, so you wont get the animations in anyway. You would need to attatch them to a skeleton and animate them all over or attatch them to a pre animated skelton of the same type.


Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2007 00:17
...was thinking the same thing. Unless you're handy with rigging a model, it's going to be more trouble than it's worth to get an .md2 or .md3 file functioning in FPSC.


Own It, Or Get Owned...
ilikehl2
17
Years of Service
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Joined: 29th Dec 2006
Location: Michigan
Posted: 5th Nov 2007 03:08
Well, rigging those models won't be hard, low poly count = easy rigging (If you know what you are doing), I wish I had a copy of milkshape

I don't need something as silly as this
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 5th Nov 2007 13:32
Quote: "it's a vertex based animation, so you wont get the animations in anyway. You would need to attatch them to a skeleton and animate them all over or attatch them to a pre animated skelton of the same type."


I hate to be the anooying voice of...um... annoyingness, but FPSC does support vertex based animation. I used to use vertex animation when I first started using maya and it transfers to FPSC fine. The issue would be getting the MD2 file to export all the animations into 1 X file, as opposed to separate files.

Quote: "maya doesnt work, 3ds max doesnt work ex."

Yikes dude, you must be gutted, what with spending over like £8K on 3D programs, and ot being able to use either of them! Don't you think it would have been an idea to check the import/export formats before you blew all that cash?
Incidentally if you're using a version of Maya below 7 you can download a MD2/3 plugin, as well as a .x plugin, which should cater to everything you need.

Quote: "low poly count = easy rigging"

I disagree. Perhaps it'll be easier to rig, but it'll certainly be harder to get the animations smooth, with little deform.

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 5th Nov 2007 16:50
Quote: "Yikes dude, you must be gutted, what with spending over like £8K on 3D programs"

Another "no comment" moment.

xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Nov 2007 18:22 Edited at: 5th Nov 2007 18:23
FPSC......................................... $50.00
Maya and 3ds max to create models for it..... $5,500.00
Learning that all you needed was Blender..... Priceless.

I'm sorry, my answers are limited. You must ask the right question.

Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 5th Nov 2007 18:28
Too true Xplosys.

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