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Geek Culture / [LOCKED] Torque Game Engine Advanced Demo HELP ME!

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Bozzy
18
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Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 6th Nov 2007 21:46
Hi,

I've just downloaded a demo of Torque Game Engine Advanced and I want to mod it... However, I really don't know how to get started on a new project in it. So can anybody point me in the right direction. I think it has something to do with the "TGEA.exe" demo file in the example folder, but I really am stuck.

Cheers,
Bozzy

"I'm a firm believer that if a team scores one goal, then the other has to score two to win."
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Nov 2007 22:15 Edited at: 6th Nov 2007 22:19
You don't really 'start' a project in the conventional way where you open a program and click 'new project' rather TGEA.exe IS your game, well all of the components in the game that is - what determines what happens, what is loaded etc. depends entirely on the scripts that come with it.

Don't worry, it isn't 100% make game with scripts - you just use them to build game elements, set up players, enemies, NPCs, AI etc. Everything you need (mostly) is in the game executable, that is graphic capabilities, physics, AI logic etc. of course you may need to edit the source code to introduce new things (for example Melee combat. Plus you don't get the source code with the demo) the source code can be opened in Visual C++...good thing though is, Torque comes with basically enough to make a decent game.

As for the level building and GUI, you can open up and editor in your game engine if your editor scripts are present (by default they are) To access the two editors in your game executable, hit F10 for GUI editor and F11 for Mission/Level editor - now the GUI editor can be connected with scripts. (Say you make a button you can type in loadMyMission() into the command property of the button and it'll call the script function 'loadMyMission' which is already define to load the level set in your 'loadMyMission' script (which can be found somewhere)

Scripting is what gets most people with Torque, but it's a decent engine. I've not yet played with TGEA, but I am a proud owner of TGE 1.4.2

I hope that helps.

[edit]

Look around the website for scripting tutorials etc. under TGE and TGEA. Also there is no IDE to open the scripts with Torque - you just open them in notepad or your favourite text editor...of course somebody went ahead and made a Torque IDE that used to be free in its beta stage (it was a kick butt IDE) and now the final version (Torsion) can be bought off of the Garage Games website...if you're trying the demo, best just stick to using a text editor.

I love Nancy DrewG, but not insert brain here
Bozzy
18
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Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 6th Nov 2007 22:27
Thanks for that... Very helpful, but how can I get rid of some of the scripting files and start afresh... Basically, I've made a game (scripts) in TGE 1.5.2, and I want to copy the code over (in a folder named "prev-game". How do I get that folder to be run in TGEA, instead of the default "demo" folder?

Cheers,
Bozzy

"I'm a firm believer that if a team scores one goal, then the other has to score two to win."
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Nov 2007 22:55
well you'd copy and paste the folder with the game in and then delete all of the script files, but that would be daft. I've not actually used TGEA, but I'd say you could just move the TGEA.exe file where your TorqueDEMO.exe is for TGE 1.5.2 and see if that does anything...however you'd probably still run into problems...

Basically there is no 'start fresh' unless you're an expert on Torque script - if you having Torque trouble, buy one of the books, they're very useful.

However I'm no Torque expert, I've not used TGEA - so I would know nothing about the transition from TGE to TGEA. Though when I've been trailing through the resources over a GG I found something on 'TGEA Starter.FPS' perhaps you could find that and download it - then see if you can take you scripts you wrote in TGE into the TGEA starter.fps

I love Nancy DrewG, but not insert brain here
Jess T
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 7th Nov 2007 02:39
You're in exactly the wrong forum to be asking about Torque help.

Why not, by chance, ask in the Torque forum?

Locked.

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http://jt0.org

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