Hay, I made a script for everyone put it in the Main part of you're AI.
What dose it do?
When you run up to the bad guy and tuch him he'll run for a gun near him and pick it up and of corse shoot you with it.
;Artificial Intelligence Script
;Header
desc = Look and Shoot Far From Player and runs to weapons ( This script couldn't be posable without the help of xjw110x3 and Plystire )
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:nearactivatable=0:settarget,activatetarget=2,animate=1,state=0
:state=0,plrcanbeseen:state=1,waypointstop,settarget
:state=0:runfpidefault=1
:state=1:rotatetoplr
:state=1,plrcanbeseen:settarget
:state=1,ifweapon=1,plrdistfurther=100,plrelevwithin=10:movetotarget=1,animate=5
:state=1,plrdistwithin=101:rotatetoplr
:state=1,ifweapon=1,plrdistwithin=400,plrcanbeseen=46,rateoffire:animate=1,rotatetoplr,freeze,useweapon,rundecal=6
:state=1,ifweapon=0:animate=1,freeze,state=2,setframe=6
:state=1,plrdistwithin=200,random=20:state=5
:state=1,plrdistwithin=50:state=10
:state=1,losetarget=100:state=5
:state=2:incframe=6
:state=2,frameatend=6:state=1,reloadweapon,sound=audiobankgunsreload.wav
:state=5,random=1:state=6,setframe=4
:state=5:state=7,setframe=3
:state=6:incframe=4,strafe=90,rotatetoplr
:state=6,frameatend=4:state=1,animate=1
:state=7:incframe=3,strafe=-90,rotatetoplr
:state=7,frameatend=3:state=1,animate=1
:state=10:state=11,setframe=5
:state=11:incframe=5,strafe=180,rotatetoplr
:state=11,frameatend=5:state=1,animate=1
:state=11:state=12
:state=12,newweaponcanbeseen=1:settarget,lookattarget,rotatetotarget,movetotarget,animate=5,state=13
:state=13,reachtarget:collecttarget,useweapon,state=1
;End of Script
I thenk you all know the drill. ENJOY
P.S. LET ME KNOW IF THERE IS ANY BUGS WITH THIS!!!!!!!!!!
If you can't win, cheat. If you can't cheat, quite.