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FPS Creator X10 / Ally question

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jcleaver
19
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Joined: 6th Jul 2004
Location:
Posted: 11th Nov 2007 02:51
Just wondering whether you can turn an ally into an enemy while playing. Basically, if you shoot it, can he turn against you?

About the reverse? Can you turn an enemy into an ally?

I doubt the second, and hope for the first.

John
Flash
19
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Joined: 31st Mar 2005
Location:
Posted: 11th Nov 2007 03:42
I'm hoping this is possible too. I had an idea for my game that involves Robotic NPCs that players and enemies can 'hack' to be their ally.

Hippopottomonstrosesquippedaliophobia
Snipesoul
16
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 11th Nov 2007 06:15
There's a small chance that this could be done in FPSC's scripting language, but I don't know for sure. You might want to get word on this from TGC.

Upcoming computer: Vista Home Premium, AMD Athlon 64 x2 Dual-Core 5600+ 2.8ghz, Nvidia Geforce 8800 GTS 640 MB, and 2 gigs of RAM all at $1600... WOW
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 11th Nov 2007 13:57
Sure, make a trigger zone that deletes your character and puts a new one in where he would be standing. Then the new one would be against you.


Custom graphics, textures, and segments
jcleaver
19
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Joined: 6th Jul 2004
Location:
Posted: 11th Nov 2007 16:15
That would work if you always wanted the character to change sides. I am thinking of wanting him to change sides only if you accidently harm him, anywhere in the game.
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 12th Nov 2007 19:45
Plus, you'd be limited to a location to make the change.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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