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FPSC Classic Models and Media / [LOCKED] Buildings

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Quagmondo
17
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Joined: 2nd Nov 2007
Location:
Posted: 12th Nov 2007 18:33
Hello, Is there software that you can create detailed buildings with and import to fpsc?
I want a detailed outside and then I can do the inside myself.
I was thinking something like sketchup would be perfect but i dont think that would import.
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 12th Nov 2007 19:47
Sketchup is fine, as long as you are aware that some faces might not show up.

I am The Master. You will obey me!
Dan the man
17
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Joined: 30th Jul 2007
Location: In jail.
Posted: 13th Nov 2007 01:45
Are you talking abouit google scketch up?

Coming soon is a gory game called Killing Spree Unlimited
jordmans
19
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Joined: 30th Sep 2005
Location: netherlands
Posted: 13th Nov 2007 16:50
sketch up is easy to use but you cant use multiply textures on it..you will have to uv map it in any other program.

me likes cheese!
Quagmondo
17
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Joined: 2nd Nov 2007
Location:
Posted: 13th Nov 2007 17:21
Yep, Google sketch up, Is there another one?
Cherd
17
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 14th Nov 2007 14:58
google sketchup doesn't have any problems, with faces not showing up

if a face doesnt show up on a model in fpsc, go back to sketchup and reverse the face because chances are you've got it the wrong way round

but yeah sketchup is good for buildings, i used it to design a concrete bunker that looked pretty cool =D

darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 14th Nov 2007 20:18
The only thing with sketch up is that the edges either have black lines or a face over lapping. Do you guys know how to fix this?



Josh_sg1
17
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Joined: 3rd Nov 2007
Location:
Posted: 14th Nov 2007 23:28
no idea, I have tried converting to .x and reducing the models to under 5000 polys and fpscreator crashes with an error.

the models are like imposible wow.

Create build.
mikeh926
18
Years of Service
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Joined: 28th Oct 2006
Location: USA
Posted: 15th Nov 2007 03:15
There is a way to smooth out the angles, i forget how though...

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