Quote: "Is Crysis coming out for the XBox360? Because my brother is looking to buy some games for it."
Yes, but not for a couple of months yet.
If he wants a good 360 game, he should grab a copy of Mass Effect next friday.
A sweet sci-fi story third person shooter, that you can have multiple characters to play as and a good 40-odd hour storyline that has around 5 different possible endings; and the characters you can recruit is based on how you treat them and people in general with a huge selection of weaponry and planets to terrorise.
Though who knows if it'll be good, I mean Bioware is barely heard of like most canadian developers
As for Assasins Creed, I quite like it; especially as there are 3 not just jeruselum to go around like they had be saying.
There is a nice blend of the real-world with the memory-world, although one problem I have is that they've done MGS style 10minute cut-scenes between missions. Works fine in MGS as there is alot of personality there with different people, but in AC it's the same two people seemingly doing the same monologs over and over with slight variation just to drive the story.
It isn't that the game has poor voice acting or anything so comical, more the story just isn't well presented despite it being a really nice and rich, potencially deep storyline.
I feel too much focus was put into the gameplay, but when the only thing that gets you pushing through pretty much the same 6 tasks (only 3 are needed to get your mark) for all of the assasinations is the storyline.. that makes what usually is a small inconvienece becomes something that seriously affects the whole feel of the game.
I loved being able to explore the cities and really have so much freedom, also really like the fighting updates they've done from the preview beta they had at GDC:London.
Still the fighting (again given most of the game is focused with you either sneaking or fighting .. with fighting forced after each assasination just to be able to make it to somewhere to hide or evade the guards) could do with some more variation.
In-fact that is my biggest grip with the game really. It's like they spent nearly 90% of the time getting the free-runnable cities done which look lush and are so simple to navigate with amazing agility.. that the other core components didn't get the attention they really needed. So you're effectively doing the same things over and over (often exactly the same) for the whole 10hours of the game. Which leads me to another issue I have, is with the sheer size of the cities and possibilities; they could've easily extended that by a few hours. Better crowd (civilian) interaction needs to be there to offer more side-quests than just the couple you actually get which in-turn depending on how you do that mission either they'll help you or hinder you.
You get the same black and white aspects to the actual storyline missions, despite how the story would lead you to believe that you're having a moral dilemma more and more because of what they tell you when they die makes you question everything you stand for.
What's more is it isn't until basically the last hour or so that the regressions make sense with the real-world aspect. Even still I felt at the end that, honestly it was two different storylines in the same game in different time periods... just to confuse you and make you think "oh wait i've not done this mission a thousand times before" and after the fist few, they start looking a bit samey to do while the cut-scene is there just to confuse you more with the story.
It's not a bad game, just doesn't feel finished as such; or atleast not enough real content past dialog that actually makes it interesting for more than the first quater of the game. After that I found I kept playing just to complete the storyline believeing it would actually make sense (god bless the cliff hangers in games for allowing sequals)