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FPSC Classic Scripts / Quake 4 Speed Pads

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foxking
18
Years of Service
User Offline
Joined: 10th Dec 2005
Location:
Posted: 16th Nov 2007 20:40
In quake 4 there are two types of pads - jump pads and what I call 'speed' pads. For those who dont know what they do watch 4:40 in this vid:
http://uk.youtube.com/watch?v=pF169CJMe54

That is the sort of thing I'm looking for. I found a regular jump pad script by merranvo but I'm having some difficulty altering how high you go.

here is MERRANVOS code for a regular jump pad:



I've tried editing the moveup variable which didn't seem to work - and... shouldn't

be -10 not -8?

Thanks =]

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Nov 2007 06:50
His script doesn't work absed upon the value given in the "moveup" action.

His script will move the player UP until the pad no longer detects the player within a range specified with the "raycastup" condition.

There, I gave you a hint. Now script away!


The one and only,
~PlystirE~

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foxking
18
Years of Service
User Offline
Joined: 10th Dec 2005
Location:
Posted: 17th Nov 2007 11:44
Thanks, Can anyone answer my second question or give me a hint on how to make a speed pad?

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Nov 2007 00:38
Sorry, not unless you can somehow get the player to permanently move faster through a script.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!

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