Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Character Question

Author
Message
RAF
16
Years of Service
User Offline
Joined: 20th Nov 2007
Location: Chicago IL USA
Posted: 21st Nov 2007 03:28
After reading all the posts... I'm kinda afraid to ask a question that uses 3ds Max...
I have made a simple character in max (named guy04.x) and attached the animation from the biped. I exported as an .X file using Panda and put it into my file inside of FPS. I edited the "AI (Unarmed)" file fpe and changed it to look for my guy04.x model. All seemed to work and the model moves around etc. Is this the way to do this? I tried the Entity Workshop V2 and that dosn't seem to keep the animation attached. Is this the best approach or did I miss a tool or step that would make the prosess simpler?

Thanks
RAF
pdidy
17
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 23rd Nov 2007 20:07 Edited at: 23rd Nov 2007 20:13
http://www.fpscreator.com/characterstudio.html

and http://www.andytather.co.uk/Panda/directxmax.aspx

http://files2.thegamecreators.com/fpscreator/fpsc_entity_maker.zip

this should help.
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 23rd Nov 2007 20:44 Edited at: 23rd Nov 2007 20:44
Thats the best way to do it, if you need to change anything with the character just edit the .fpe file.


Login to post a reply

Server time is: 2024-11-19 19:24:35
Your offset time is: 2024-11-19 19:24:35