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Geek Culture / Coding for mac

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Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 21st Nov 2007 13:44

Now i'm not straying from DBPro (because i haven't used it in months) but a situation has arrived where i need to program a 3d game for the mac and i don't know which language to turn to, any ideas?

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Nov 2007 13:49
It would be different if DBPro was available for the Mac, then a post about alternatives couldn't be allowed, but I don't think this will get locked as it's hardly about competitive products.

There's only 1 language I would suggest, that's PureBasic - the 3D engine is a little bit limited, so I hope your not expecting DBPro style 3D commands, but the language itself is great. I use it at work for applications, so have only really had a quick mess around with the 3D stuff, but it might be just the thing if your prepared to work completely differently than DX forces us to.


We're going down... in a spiral to the ground...
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 21st Nov 2007 14:09
There are all sorts you can play with, all vary, but try them out with demos or the full version (if they're free) first. Few are:

-Irrlicht and C++ (Free)
-Ogre and C++ (Free)
-Torque Game Engine - Use C++ to edit the engine - this one is a bit difficult to use unless you're familiar enough with C++, the C-structure and scripting (Approx $150)
-Unity - Not an engine I've tried as it is Mac only (as I don't own a mac) but it looks promising and popular...the more expensive version allows you to build as a Windows application (Price - ??? there's 3 versions)

Of course with a Mac, all you need to do is kick up C++ in XCode and you're sorted as it comes free with the computer.

I love Nancy DrewG, but not insert brain here

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