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FPSC Classic Scripts / willing to pay for stealth scripts

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JoeSan
17
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Posted: 21st Nov 2007 15:22
I have seen in this board a number of people wanting to make stealth type games such as hitman and splinter Cell, I am also one of them but I did not see solutions. What I would need is:

1.- a way to, after killing a certain enemy, I can change clothes with the enemy's. I know this is too difficult but could be simulated so that all enemies in the level would not really see me.
2.- have two modes for the player to walk: normal mode and "sneak" mode
3.- a new non-shooting weapon such as a jar of choroform, an injection with poison or any small gadget which would act as a killing weapon.

I would be willing to pay for these three provided it doesn't cost an arm and a leg !!. Anyone interested???
Thank you
foxking
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Posted: 21st Nov 2007 20:03 Edited at: 21st Nov 2007 20:05
1 = Next to impossible but do-able through ALOT of coding
2 = requires modding of game source code
3 = simple

Anyway, what sort of money were you offering?

edit:
2 could be done by slowing the player speed so normal is "stealth" and sprint is "walk" =]

JoeSan
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Posted: 21st Nov 2007 20:45
If 1.- seems too difficult. I don't have to change uniform, of course, just that the enemies don't see me anymore by changing on the fly the plrcannotbeseen in the enemy's scripts?

foxking, as to how much it's difficult to say do you have an email/
Slayer222
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Posted: 21st Nov 2007 21:29
3 is simple but the rest

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
foxking
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Posted: 21st Nov 2007 21:51
Yeah I do, foxking626@googlemail.com

Plystire
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Posted: 22nd Nov 2007 10:13
1 and 2 would require source modification to look believable and I happened to be working on a spy game, if you took a look into the showcase board.

3 would just be a new weapon that is like an ax or knife, but also has ammo and a damage of like.... I dunno.... 1000, maybe?


The one and only,
~PlystirE~

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Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
JoeSan
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Posted: 23rd Nov 2007 11:36
i wrote
Quote: ":state=0:animate=1
:state=0,noiseheard=1:settarget,rotatetoplr,shootplr,healthless=30"

for an enemy but no matter the number I use for "noiseheard" he does not react. What is noise in FPSC ? walking noise?
any comment?
Nemesis_0_
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Location: Canada
Posted: 23rd Nov 2007 20:16
Quote: "I have seen in this board a number of people wanting to make stealth type games such as hitman and splinter Cell,"


there is an extreme design reason why these game are for the most part 3rd person.
foxking
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Posted: 23rd Nov 2007 20:18
and there is always room for originality...

Cheese Cake
17
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Location: At the bakery
Posted: 23rd Nov 2007 20:24
It would be funny to have a some sort of sneak-FPS game.

Like when you walk into the shadows, that would cause the NPC's to lose sight of you.
I know this is impossible for FPSC...but it was just a thought.

As for the changing clothes...wouldnt be possible..
I mean, changing an outfit for the player...
Since there isnt any player model...
Maybe you can do this by changing the hands of the weapons.

As for the sneak walk thingy...i guess it would be possible right?
Would be a great addition to FPSC.

Cheers,
Darryl.
foxking
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Posted: 23rd Nov 2007 22:09
I'm working on a scripting solution - the enemy AI scripts ignore you if your wearing certain clothes (script variable) - but if you shoot them they realise your not friendly...

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 23rd Nov 2007 22:32
Quote: "- but if you shoot them they realise your not friendly..."


...this could be easily done.

If picking up the change of clothes triggered the end of the level, the player could start out the next level already incognito.

Enemies could be running custom scripts that make them function as normal, except that they will only attack the player if attacked first.

Just a thought...


Own It, Or Get Owned...
Conjured Entertainment
AGK Developer
19
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Location: Nirvana
Posted: 24th Nov 2007 01:06
Quote: "1.- a way to, after killing a certain enemy, I can change clothes with the enemy's. I know this is too difficult but could be simulated so that all enemies in the level would not really see me."

Yeah like Hitman. Only it had to do with range, which might be doable.

Quote: "2.- have two modes for the player to walk: normal mode and "sneak" mode"

I like the 90% invisible thingy in battlefield 2142.
This could be done too using a random call.
Meaning they have a 1 in 10 chance of spotting you.

Both of these requests are similar.
Both are simply setting states of the enemy having less awareness.
As he said, in single player mode it won't matter if the player's character changes its appearance because it is never seen.
A simple HUD can display the clothing the player is wearing at the moment.

I do not think it is impossible, until I try and fail.
I have no time now to try it, and when my current project is finished, FPSC X10 will be out.
Wait until FPSC X10, and I'll give it a go.

Don't forget to visit Conjured Entertainment

foxking
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Posted: 24th Nov 2007 03:05
I'm working on it for him - it shouldn't be too hard!

JoeSan
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Posted: 24th Nov 2007 08:46
I confirm that foxking and I are working together on this but your opinions are very valuable and some of them in here are quite good.

I found that the main basics of Hitman,Splinter Cell, etc stealth games is to approach the enemy from behind and kill, dope him, but in FPSC the player's noise is not detected tiptoeing or running makes no difference to npc's (as far as noise is concerned)

In looking at one of the forum threads (FPSC Scripts/broadcase noise (help...) of 25-10-2007) Plystire says:

Quote: "A broadcast noise is a sound being played using the "sound=" action in a script. That will play a "3d sound" and entities that are looking for "NoiseHeard" will notice it, if it's close enough to them...."
.

I find it useless the player can only sound an utterance (moan,hurt) not a continuous noise as, for instance, when moving (unless he sings at the same time !)

Without a stealth approach to enemies ...................foxking take note !!
Shim Kangrey
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Posted: 25th Nov 2007 23:19 Edited at: 25th Nov 2007 23:20
#2 is easy! Set the speed for the player to be slow. That would be set as default walking speed (sneak). For normal walk, just hold down shift to speed up (normal). Closest thing I can think of. And have some variable for the normal walk so the enemies would not see you.

BTW = If someone already mentioned this, I was too lazy to read the whole thread...

Now gimme 20 dollars,

--Shimy

The world is like an onion, there's disappointment in every slice.

Projects:
Shadowed Gamer
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Posted: 7th Dec 2007 22:54
I KNOW!!! Make it so when you pick up an item special enermies spawn wich are passive, but if you don't pick it up there holtle spawns try it

Play it or don't, simple. No need to have a mardy.

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