I like the Basic Theme but, You could have saved alot of poly usage by properly texturing the segment. What I mean by this is instead of modeling all the baseboard and moldings you should have allowed the texture to do this for you by creating the illusion that the molding is modeled by bump mapping and shading. Add your own cast shadows and lighting to gain that 3 point perspective that typical light maps and shaders would create. Do not add too much, it is very easy to over texture a model.
I typically do not reply to most posts but I see alot of potential in your work. With the right guidence you could be right up there with us in no time. Please do not get me wrong here, you have a wonderful eye for detail. The sad part is, FPSC currently does not have a wonderful engine for detail oriented entities. I fully believe that will change in the future so do not let this get you down. Keep doing what you are doing just give more emphasis on the texture and not so much on the Meshes. The goal here or should I say challenge is to create the blockiest mesh possible and smooth it all out with the texture.
Good luck, If you need any help just shoot me an email. I will help you in any way I can.
The Inovator
www.hotpointhosting.com
www.fpsxtreme.com