Well, I looked into the "set object texture" command in the help files and it says nothing about transparency.
Yes, you are right, plains are much more efficient.
Because of my frustration with the 3D world here for gathering transparency, I've moved on to an identical project that uses only 2D, meaning sprites and images. I've read only a little about tile-based engines.
This is definately newbie-ish, but I have a problem with this code in the 2D version of the project.
DIM LEVEL_MAP(mx,my)
rem load level
open to read 1,"map.txt"
rem load bits
FOR my=0 to 11
FOR mx=0 to 80
read byte 1,a
LEVEL_MAP(mx,my)= a
NEXT mx
NEXT my
It constantly tells me that I've
accessed outside of the array's bounds and will not complete the for loops. I've programmed with
for loops with C++, and Basic, and Perl and have never gotten a problem like this
! Advice and comments on both the 3D texture transparency and this one greatly appreciated.
"I need gopher-chucks!!"