Through endless wondering, I have devised a somewhat crude, but Ingenious way to emmulate Valve's Portal in FPSC.
First, you model invisible entities along the walls and floors.
Then, you give them a script so that when they are destroyed, a teleporter spawns next to it. - WIP
Then, have a teleporter spawn.
Simple. However, I just need to redo the script because it is very crude and doesn't wrk all of the time.
;Artificial Intelligence Script
;Header
desc = health low, activate entity specified in IF USED
;Triggers
:state=0,healthless=9:activateifused=1
Anyhow, it works, but I need to spawn an IN amd an OUT at different times. Therefore, I thought that you guys could help me script a little. I'm a noob at it. You could have a portal In Caster (gun with five dammage) and a portal out caster (gun with fifty dammage.) Therefore, in the script, a different dammage ammount to the entity would trigger a different portal to spawn.
Please coment.
The Cake is a Lie!