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FPSC Classic Models and Media / Need Help Getting Paintball Gun FPSC Ready

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Mr Bob
17
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Joined: 28th May 2007
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Posted: 24th Nov 2007 19:50
I have a Paintball Gun and I don't know how to make it work with FPSC. Right now it is just a model in milkshape, so I was wondering what .x converter you guys use. I also need a good explanation on what is needed to make a gun function in FPS Creator.

Pic:


P.S. I know there are other threads with already made paintball guns, but this was the first model I made in Milkshape and it has been lying around for awhile, so I decided that I wanted it in my game. Also I have been tryen to find a decent fpsc gun creation tutorial but can't.
Mr Bob
17
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Joined: 28th May 2007
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Posted: 25th Nov 2007 22:56
Why is my topic the only one not being answered? Even topics that have been posted after mine have been answered. Is it because I'm new? I mean come on what is wrong with what I am asking here?
Greek freak
17
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Joined: 28th May 2007
Location: Greece
Posted: 26th Nov 2007 22:24
As far as I know milkshape has its own to .x exporter. Now for the gun to function... that's actually a huge story and I can't help you there. One thing is for sure: You have to animate it before exporting it. (Unless of course you want to have a gun that doesn';t move )

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
Mr Bob
17
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Joined: 28th May 2007
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Posted: 27th Nov 2007 05:30 Edited at: 28th Nov 2007 00:21
Thanks Geek Freak for responding. I know i need to animate it I just don't how I need to animate it for fps creator. Do I need to make a reload animation, fire animation, and an animation for when the player is walkng? If so is there a certain order I need to animate them in.

I have also seen guns that have been made that sort of use other guns animation like matttess's paintball gun.

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