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Work in Progress / Conewar Beta 1.00

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kaedroho
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Posted: 24th Nov 2007 20:55 Edited at: 22nd Mar 2008 23:42
here is a game ive been working on for the last couple of weeks in DBPro. Its a test of my new game engine `ConEngine` (its called that because the defult player is a cone). Please leave comments, tips, etc.

it uses:
Dark Physics
Dark AI
Unity
D3d func
Sparky

COMPLETE REWRITE IN PROGRESS!
Ok last night i started the rewrite (the code was a mess and there was loads of bugs) heres some of the new features:

- Realistic looking guns

- Realistic bullets

- Extreamly high frame rates (i get around 150-200 on Geforce 6200)

- Even more inteligent AI

- Loads of bugs fixed

Theres also a preferences file where you can change the colours of the players, the viewrange, backdrop colour, how high the players are above the ground, how fast the players travel, the player model(if you dont like cones), display mode and controls.

Screenshots:








Latest Demo just uploaded!

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aluseus GOD
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Posted: 25th Nov 2007 00:13 Edited at: 25th Nov 2007 01:11
screenies?

EDIT: Is there a reason I was told I needed DarkPHYSX?

alus.portbb.com go there.
Quote: A book. I hate books. book is stupid. I know that I need codes but I dont know the codes -zenicanin14 the stupidest user in the world
Blobby 101
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Posted: 25th Nov 2007 09:30
aluseus: look at his first post, it says that the program uses dark ai and dark physics - to run a dark physics program you need to download the physx drivers. they are free.


thanks to deathead for the sig! please Click on it!
tha_rami
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Posted: 25th Nov 2007 10:26
It appears to be a techdemo, and it appears to work well. Also, he did post screenshots, but the server he hosts them on times out.

Works well. What's the plan with it?


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kaedroho
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Posted: 25th Nov 2007 11:38 Edited at: 10th Feb 2008 11:53
@tha_rami
Quote: "he did post screenshots, but the server he hosts them on times out."


Thats Because im hosting them on my pc until i could find someone who will host them for free.

Im going to sort that out asap

also im goin to add ageias particle system so i could add fire, smoke, etc. I wont go too mad or ill murder my fps.

Deathead
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Posted: 25th Nov 2007 11:52
Imageshack is free?
imageshack

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
kaedroho
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Posted: 25th Nov 2007 12:27 Edited at: 10th Feb 2008 11:52
@ Myself - UPDATE THIS!


You can edit the game too. !WARNING THIS WAS DESIGNED FOR VERSION 1.00 NOT VERSION 1.01!

Editing maps:

Map1.map



the first thing is the version make sure it is always "1.00"
seccondly is
makemap("MAPNAME","THEFILENAME","THEPREVIEWSCREEN",THEPLAYERHEIGHT,THEMAPNUMBER)

MAPNAME - The name of the map
THEFILENAME - The Filename of the map
THEPREVIEWSCREEN - The screen which will apear in the menu
THEPLAYERHEIGHT - How high the players will be
THEMAPNUMBER - The number of the map(it should be 1 until i put a proper menu system in)

the next bit is making the main player using:

makeplayer(XPOSITION,ZPOSITION,ANGLE,STARTAMMO,STARTGUN)

XPOSITION - The x start position
ZPOSITION - The z start position
ANGLE - The angle which the player will start
STARTAMMO(Not yet needed) - The Ammo which the player will start with
STARTGUN - The Number of Gun The player will start with(look at gun file)

Finally you have to set where the ais are going to start:

makecomplayer(XPOSITION,ZPOSITION,ANGLE,TEAM,STARTAMMO,STARTGUN,STANCE)

XPOSITION - The x start position
ZPOSITION - The z start position
ANGLE - The angle which the player will start
TEAM - The team which the player will be
1 - Friendly
2 - Enemy
3 - Civilian
STARTAMMO(Not yet needed) - The Ammo which the player will start with
STARTGUN - The Number of Gun The player will start with(look at gun file)
STANCE - The stance the player will start

Editing guns:

machinegun.gun



name - The name of the gun
number - The number of the gun
rate - The space of time beetween each shot
bulletspeed - The speed which the bullet travels
bullettype - The type of bullet (must be 1)
range - The Range of the gun
sound - The size of the sound
shootsound(Not Used) - The shoot sound file
pickupsound(Not Used) - The pickup sound file
avoid - The Minimum distance which the player has to be away from its targer
object - The Object File
recoil(Not Used) - The amount the gun will move when shot
length - The length of the gun
texture(Not Used) - The image number for the gun
power - The ammount of health the gun will take of

kaedroho
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Posted: 25th Nov 2007 12:53 Edited at: 10th Feb 2008 11:52
Thanks Deathead

186 enemys!
Copy & Paste into map1.map



charlie 101
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Posted: 25th Nov 2007 13:21
Awesome! ! anyway When will it be finished?
kaedroho
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Posted: 25th Nov 2007 19:21 Edited at: 29th Nov 2007 20:51
@ Charlie 101

Thanks for the 5 star. i havnt chose a date for the final release im only 20% done so i guess it would be in 1 or 2 months

Jimpo
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Posted: 25th Nov 2007 20:25
Here's some suggestions for Conewar:
Add strafing
Add camera collision
Space out the enemies in groups, instead of a pile in the center

This project could turn out really fun if you continue working.

kaedroho
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Posted: 25th Nov 2007 20:34 Edited at: 29th Nov 2007 20:51
@jimpo
Quote: "Add strafing"


Done it! You will see this in 1.01

Quote: "Add camera collision"


Working on it, i need to find out a way to do it though, i might do a raycast from the cameras position.

Quote: "Space out the enemies in groups, instead of a pile in the center"


That map is just a test you can see all the blue will be in the blue section and the red in the red section, also you can do this yourself just read the tutorial above.

aluseus GOD
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Posted: 25th Nov 2007 22:52
Quote: "aluseus: look at his first post, it says that the program uses dark ai and dark physics - to run a dark physics program you need to download the physx drivers. they are free."

ok, thx.

alus.portbb.com go there.
Quote: A book. I hate books. book is stupid. I know that I need codes but I dont know the codes -zenicanin14 the stupidest user in the world
kaedroho
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Posted: 26th Nov 2007 22:02 Edited at: 29th Nov 2007 20:51
Update:

2 new weapons
Uzi
Lightning (doesnt shoot lightning yet)

Strafing is finished and ive nearly finished the camera collision

ive started on the particles system so you can use flamethrowers and rocket launchers

and the new filesystem has been planned:

it wont use numbers to tell which gun is which it will use the name instead

also im going to add a menu system and im working on a game editor

Edit: PLEASE POST IDEAS

kaedroho
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Posted: 26th Nov 2007 22:17 Edited at: 10th Feb 2008 11:51
Conewars New Website!

Click Here!

New filesystem added!

Changes:

Guns and maps dont have numbers now they use names instead,
eg.
makecomplayer(10,1,90,1,435,"Machine Gun",1)

Fixed the bug when you want to add one player but it actually adds two

Cutscenes are now possible

Got rid of the command `makemap` and placed its params in the file (Faster loading)

kaedroho
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Posted: 28th Nov 2007 18:58 Edited at: 29th Nov 2007 20:51
Update:

Particles System nearly done(small problem with Ghost Object On Command so it wont be in V1.01
It will run the flamethrower
Screenshot:


kaedroho
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Posted: 28th Nov 2007 20:46 Edited at: 29th Nov 2007 20:51
FORTH POST IN A ROW!

Basic menusystem Finished (it will get better in v1.02)

Hang on a sec for screenshots.

@ Everyone

PLEASE POST SOMETHING

Joeeigel
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Posted: 28th Nov 2007 22:42
Particals = Lag. Dont use to many at once

And the signature looks like something from an 80s cinema

Comewar, Coming to a 1980s near you.

tha_rami
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Posted: 29th Nov 2007 06:14
I actually like the signature. Everything better than M&M's as avatar in a dark room, eh . j/k

But cool, looking good, keep going as it was a nice framework to start from.


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kaedroho
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Posted: 29th Nov 2007 20:45 Edited at: 1st Dec 2007 01:26
Update 1.01

Features:

Strafing
Camera Collision
New Filesystem
Menusystem(Basic)
(Having Problems with Ageias Particles So it has been moved to V1.02)

Screenshots:









Release Date: December 1st 2007

kaedroho
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Posted: 30th Nov 2007 16:42
If you play this please send your FPS reading because my comp is really low spec.

kaedroho
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Posted: 1st Dec 2007 00:53 Edited at: 14th Feb 2008 22:01
Update:

Version 1.01 is out!
(All details are above)
(download at the bottom of this thread)


(conewars game editor WIP)

Since its too hard to make games in notepad, today i decided to make an editor.
Heres a screenshot.



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kaedroho
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Posted: 1st Dec 2007 19:56 Edited at: 14th Feb 2008 22:01
UPDATE - Conescript (NEW!)

In the last hour ive been working on a new script for conengine. This is what it looks like so far



What that does it is creates a goodie and a badie in the middle every 2 secconds. Soon this would run the levels objectives and beable to create particles, lights, explosions, flares, etc.

kaedroho
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Posted: 2nd Dec 2007 19:39 Edited at: 5th Dec 2007 17:03
Update - Bitmap fonts added!(i got it from issue 59)

This is the first part of the new hud and menusystem.

Screenshot:


kaedroho
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Posted: 3rd Dec 2007 22:26 Edited at: 6th Dec 2007 20:37
Update - Fire Is Working!



Please Ignore The FPS on this screenshot it is the first ever test and ive improved it since then.

kaedroho
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Posted: 6th Dec 2007 20:05 Edited at: 7th Dec 2007 16:40
Update
You can now set players on fire!

Screenshot:


(The FPS is good as all 14 players are on fire)

Deathead
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Posted: 6th Dec 2007 20:27
Pretty low FPS there.

[href=http://www.freewebs.com/deatheadstudios/]

[/href]
kaedroho
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Posted: 6th Dec 2007 20:31 Edited at: 6th Dec 2007 20:35
@ Deathead
Quote: "Pretty low FPS there."


Thats because ive got a P4HT, No graphics card or PPU

and one of my friends tested it and said he got 35 fps with every player on fire!

@ Everyone
if you play this please post the fps

thanks!

tha_rami
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Posted: 7th Dec 2007 07:39
Stable around 30FPS in Beta 1.01.


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kaedroho
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Posted: 8th Dec 2007 11:16
Conewar Gameplay Movie
CLICK HERE TO VIEW

kaedroho
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Posted: 10th Dec 2007 20:39 Edited at: 12th Dec 2007 20:46
List Of Commands in conescript:
=done
=working on
=idea

Make
makeplayer
makecomplayer
makeobject

Core
wait
setwind(will be finnished after physics update is released)
setgravity

Effects
makefireemitter
positionfireemitter
destroyfireemitter
setplayeronfire
makemagnet(will be finnished after physics update is released)
positionmagnet(will be finnished after physics update is released)
destroymagnet(will be finnished after physics update is released)
makeflare
positionflare
destroyflare

2D Graphics
text

Paths
makepath
addwaypoint
setplayerpath

And Many More To Come!

kaedroho
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Posted: 12th Dec 2007 20:50 Edited at: 12th Dec 2007 21:07
Please post any ideas, pros/cons, improvements, etc so i can improve the engine/game. also if you play it please post the FPS that you get.

Edit:

Awesome! i just discoverd that my screenshots in the gallery are !!! Thanks to everyone who voted!

Edit: FPS Readings:
-------------Min----Max----CPU
beta 1.00:--15-----30----54% (Limted to 30)
beta 1.01:--12-----30----66% (Limted to 30)
beta 1.02:--13-----60----100% (Not Limited)

Specs: Pentium 4 2.8GHZ HT, 512MB RAM, No Graphics card, No PPU

kaedroho
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Posted: 19th Dec 2007 21:35 Edited at: 2nd Jan 2008 15:41
* Removed *
kaedroho
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Posted: 14th Jan 2008 19:45 Edited at: 14th Jan 2008 21:41
1.02 is finnished!

sorry it took a while, ive decided to combine 1.02 and 1.03 together. it will not be released yet as i need to do loads of bug fixes and polish, also need to find out how to get it working with the new dark physics upgrade. when that is done it will b available to the first 5 people who e-mail after its release.

ps. i havn't added forcefields yet
tha_rami
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Posted: 14th Jan 2008 20:36
That's gonna get you some flamers. Never, ever bump. Never. Not even if it falls of the 20th page. Update. Don't bump.


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kaedroho
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Posted: 14th Jan 2008 21:42
@ tha_rami
sorry for bumping i just wanted everyone to know about the update
tha_rami
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Posted: 14th Jan 2008 22:25
Then don't post "*bump*" and edit it later to actually say something useful. Much better now, though.


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kaedroho
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Posted: 14th Jan 2008 22:43 Edited at: 15th Jan 2008 17:38
@tha_rami
Thanks for warning me.

more info about 1.02

- Because my recent purchase of a graphics card shaders will be added.

- Conescript may be unfinished and conedit, the flamethrower, explosions and forcefields will not be released.

- Gravity will be zero by defult.

- teleporters will work but without the cool effect that you were expecting (that will be in a later release)

- bitmap fonts added

- support for fire has been added

- Updated To Dark Physics 1.03 (no more bullet tunneling) and ansyncronous update been added

- Dark AI Has Now Been Put In Properly

- Player Spawning In Middle Of Game

- and more!
kaedroho
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Posted: 15th Jan 2008 17:39 Edited at: 16th Jan 2008 19:48
Updated FPS Readings (this time with my new Nvidia geforce 6200)
Name------: FPS: CPU
Beta 1.00 : 30 : 10%
Beta 1.01 : 30 : 10%
Beta 1.02 : 60 : 15%


if you`ve got any ideas about conewar please post here, e-mail me or chat to me on msn.

i may not be updating as often as i used to because ive started another project.

kaedroho
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Posted: 21st Mar 2008 18:20 Edited at: 22nd Mar 2008 00:18
Since Janurary this has been a discontinued project because of our latest FPS, ONE. Today ive decided to give 50% of my free time to ONE and the other 50% to Conewar. Ive planned a new future of this project:

- Change the theme(anything but cones!)

- Make it run extreamly fast (as our aim is to make games which run at High FPS rates hense "Turbogames")

- Finnish most incomplete features

- Make it an MMOG

- Add shaders like HW shadows

- Sort out code (its a mess)

If you have any ideas on the new theme and name or you want to see anything in this project then please post here.

If you want to become a member of this project then catch me on MSN or send me an email.

Veron
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Posted: 21st Mar 2008 18:39
It's good to see that you've started this up again, it was a great project when you were last working on it. I look forward to seeing some of the above things implemented!


kaedroho
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Posted: 22nd Mar 2008 23:27 Edited at: 21st Apr 2008 21:42
UPDATE:

The rewrite is showing very fast progress, It currently has AI, Shooting, Guns and improved gameplay. And very soon were going to completely change the theme.

Theres also a preferences file where you can change the colours of the players, the viewrange, backdrop colour, how high the players are above the ground, how fast the players travel, the player model(if you dont like cones), display mode and controls.




FPS READINGS
Nvidia Geforce 6200 w P4HT @ 2.80GHz : 150 - 250
Intel 82865G w P4HT @ 2.80GHz : 50 - 100

NOTE: DBPro doesnt support multithreaded cpus so it runs at 1.4GHz

Demo at the bottom of this post.

Please leave any feedback/comments/ideas/fps readings

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kaedroho
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Posted: 20th Apr 2008 13:46 Edited at: 20th Apr 2008 19:38
CONEWAR renamed to TANKS! MMOG

Ive completely changed the theme now to a tank game There could be up to 50 players. The gameplay has changed too, there is now 5 rooms which you jump between using portals. Soon there will be 5 teams and you can invade other rooms and earn cash (not real obviously).

Screenage will be available as soon as i have made the graphics a little better, and Demoage wont be released untill i get a server.

Also, mods can i post this in a new thread please?

Veron
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Posted: 20th Apr 2008 20:25
Looking pretty good now, keep up the good work!


Roxas
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Posted: 20th Apr 2008 21:43
Someone said particles lag.. They dont if you code the particle engine correctly.

Also i suggest you to code somekind of culling system to increase fps.. And also instance all objects you can.. If you cant instance some object clone it!

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kaedroho
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Posted: 21st Apr 2008 02:02 Edited at: 21st Apr 2008 11:53
Conewar Rewrite and Tanks MMOG use instancing. I havnt got particles into Tanks yet but i will shortly.


First screenshot of tanks:



I managed to get 16 Players in before my comp ran out of RAM. The server is capable of 50 at the moment.

Penfold
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Posted: 21st Apr 2008 19:07
I just finally got around to running conewars.

very original although I couldn't figure out how to fire my weapon oh well I shall wait for tanx

'Ooh 'eck chief'...'crumbs'
kaedroho
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Posted: 23rd Apr 2008 01:02 Edited at: 23rd Apr 2008 01:03
Thanks

You cant fire a weapon on Conewar beacause i rewritten it in 2 days! and missed that but i can put that in soon if you want.

A little info about TANKS:
Can have upto 50 players
MMOG
5 Rooms
5 Teams
Teams must invade each others rooms or capture each others flags
Rooms Connected by portals(the blue object you can see in the screenie)
Shooting bullets and shells
SuperFast! (as always)
Halo style vehicle control (look somewhere and press forward and the tank will turn to it and move forward)

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