Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Fast Zombies?

Author
Message
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 25th Nov 2007 01:19
Okay, if the answer is in he search button, please don't bite my head off, I've searched extensively, so maybe I just missed it. I know there's a zombie script where the enemy walks slowly and then shows the grenade animation, doing damage to the player. But is there one that makes the character run like a 28 days later super-zombie? If you change the speed in the little right clicky thing, it would just walk really fast wouldn't it? I don't know if it would work or not because I'm technologically speshul and I don't know where to save scripts, so If you could tell me how to do that too, then you would be a very nice person.

Avoid eye contact...
...if no eyes, avoid all contact.
funny
17
Years of Service
User Offline
Joined: 28th Jul 2007
Location:
Posted: 25th Nov 2007 10:59

Open zombies script and at lines with 'anim=2' modify to 'anim=5'

Funny
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 25th Nov 2007 19:49
okay, thanks much, but I dunno where to save the normal zombie script to. Like I said, I'm a little challenged when it comes to computers.

Avoid eye contact...
...if no eyes, avoid all contact.
funny
17
Years of Service
User Offline
Joined: 28th Jul 2007
Location:
Posted: 25th Nov 2007 20:07

copy-paste (Do not erase !) your normal zombie script to your desk, change the 'animate', and save the modified to 'namescript.fpi' ...
Script are in the SCRIPTBANK folder....
DEFAULT :
C:\Program Files\The Game Creators\FPS Creator\Files\scriptbank

Excuse for langage, i'm french

Funny
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 25th Nov 2007 20:42 Edited at: 25th Nov 2007 21:05
Thanks much.
EDIT
ARG!!!!! It doesn't work! maybe I did something wrong! here's the two scripts compared:

Mine:
;-=\\\Scripted By Merranvo/Noldor
:state=0:waypointstart
:state=0,plrwithin,plrdistfurther=601:state=0
:state=0,plrwithin,plrdistwithin=600:state=20

:state=1,plrcanbeseen:movefore=10,animate=5,state=20
:state=1,shotdamage=1:movefore=10,animate=5,state=20

;-=>>>WAYPOINTS<<<=-
:waypointstate=3:animate=5,waypointnext
:waypointstate=4:animate=5,waypointrandom
:waypointstate=5:animate=5,waypointreverse

;///PLR FOUND\\\
:state=20,plrdistfurther=50,plrcanbeseen:rotatetoplr,movefore=20,animate=5
:state=20,plrcannotbeseen:state=40
:state=20,shotdamage=1:strafeforward
:state=20,plrdistwithin=50:state=50

;///Look For Plr\\\
:state=40,plrcannotbeseen,random=3:timerstart
:state=40,plrcannotbeseen,random=3,timergreater=30:rotateheadrandom=50
:state=40,plrcannotbeseen,random=3,timergreater=40:pivotrandom=50,movefore=20,animate=5
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=60:rotatetoplr
:state=40:state=20

;///MELEE\\\
:state=50:setframe=6
:state=50,random=5:plraddhealth=-5
:state=50,random=4:plraddhealth=-6
:state=50,random=3:plraddhealth=-7
:state=50,random=2:plraddhealth=-8
:state=50,random=1:plraddhealth=-9
:state=50:state=51

:state=51:incframe=6
:state=51,frameatend=6:state=52

:state=52,plrcanbeseen:state=20
:state=52,plrcannotbeseen:timerstart,state=40

:state=53:movefore=16,animate=5
:state=53,timergreater=1000:state=20

Original:
;-=\\\Scripted By Merranvo/Noldor
:state=0:waypointstart
:state=0,plrwithin,plrdistfurther=601:state=0
:state=0,plrwithin,plrdistwithin=600:state=20

:state=1,plrcanbeseen:movefore=10,animate=3,state=20
:state=1,shotdamage=1:movefore=10,animate=3,state=20

;-=>>>WAYPOINTS<<<=-
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

;///PLR FOUND\\\
:state=20,plrdistfurther=50,plrcanbeseen:rotatetoplr,movefore=20,animate=5
:state=20,plrcannotbeseen:state=40
:state=20,shotdamage=1:strafeforward
:state=20,plrdistwithin=50:state=50

;///Look For Plr\\\
:state=40,plrcannotbeseen,random=3:timerstart
:state=40,plrcannotbeseen,random=3,timergreater=30:rotateheadrandom=50
:state=40,plrcannotbeseen,random=3,timergreater=40:pivotrandom=50,movefore=20,animate=3
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=60:rotatetoplr
:state=40:state=20

;///MELEE\\\
:state=50:setframe=6
:state=50,random=5:plraddhealth=-5
:state=50,random=4:plraddhealth=-6
:state=50,random=3:plraddhealth=-7
:state=50,random=2:plraddhealth=-8
:state=50,random=1:plraddhealth=-9
:state=50:state=51

:state=51:incframe=6
:state=51,frameatend=6:state=52

:state=52,plrcanbeseen:state=20
:state=52,plrcannotbeseen:timerstart,state=40

:state=53:movefore=16,animate=5
:state=53,timergreater=1000:state=20

Thank you for your patience with me, I know nothing about scripting.

Avoid eye contact...
...if no eyes, avoid all contact.
funny
17
Years of Service
User Offline
Joined: 28th Jul 2007
Location:
Posted: 26th Nov 2007 18:17
This 2 scripts works fine for me...

Funny
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 3rd Dec 2007 00:33
weird... wonder why they don't work for me.

Avoid eye contact...
...if no eyes, avoid all contact.
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 8th Dec 2007 06:09
Anyone have any ideas? Anyone?..................

Avoid eye contact...
...if no eyes, avoid all contact.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 8th Dec 2007 07:32
Because it's crap made by a narcissistic, self-centered bastard?
(That would be Merranvo)


Either way, this "Merranvo" did not realized movefore is a fixed motion speed, and he tried to make it controllable by changing the values in these lines

:state=1,plrcanbeseen:movefore=10,animate=3,state=20
:state=1,shotdamage=1:movefore=10,animate=3,state=20

Unfortunately, movefore IS fixed motion speed... so the only thing you can do is use runfore. If you want them to move slower you can change the value of 10 to 5...




Its not who you are or what you've done... its WHY you did it and how far you are willing to go.
If you fear speaking for yourself, make use the words of others while discovering your own voice.
chees hed
17
Years of Service
User Offline
Joined: 21st Oct 2007
Location: where you least exspect ( in my house )
Posted: 22nd Dec 2007 14:38
Quote: "ARG!!!!! It doesn't work! maybe I did something wrong! here's the two scripts compared:

Mine:
;-=\\\Scripted By Merranvo/Noldor
:state=0:waypointstart
:state=0,plrwithin,plrdistfurther=601:state=0
:state=0,plrwithin,plrdistwithin=600:state=20

:state=1,plrcanbeseen:movefore=10,animate=5,state=20
:state=1,shotdamage=1:movefore=10,animate=5,state=20

;-=>>>WAYPOINTS<<<=-
:waypointstate=3:animate=5,waypointnext
:waypointstate=4:animate=5,waypointrandom
:waypointstate=5:animate=5,waypointreverse

;///PLR FOUND\\\
:state=20,plrdistfurther=50,plrcanbeseen:rotatetoplr,movefore=20,animate=5
:state=20,plrcannotbeseen:state=40
:state=20,shotdamage=1:strafeforward
:state=20,plrdistwithin=50:state=50

;///Look For Plr\\\
:state=40,plrcannotbeseen,random=3:timerstart
:state=40,plrcannotbeseen,random=3,timergreater=30:rotateheadrandom=50
:state=40,plrcannotbeseen,random=3,timergreater=40:pivotrandom=50,movefore=20,animate=5
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=60:rotatetoplr
:state=40:state=20

;///MELEE\\\
:state=50:setframe=6
:state=50,random=5:plraddhealth=-5
:state=50,random=4:plraddhealth=-6
:state=50,random=3:plraddhealth=-7
:state=50,random=2:plraddhealth=-8
:state=50,random=1:plraddhealth=-9
:state=50:state=51

:state=51:incframe=6
:state=51,frameatend=6:state=52

:state=52,plrcanbeseen:state=20
:state=52,plrcannotbeseen:timerstart,state=40

:state=53:movefore=16,animate=5
:state=53,timergreater=1000:state=20

Original:
;-=\\\Scripted By Merranvo/Noldor
:state=0:waypointstart
:state=0,plrwithin,plrdistfurther=601:state=0
:state=0,plrwithin,plrdistwithin=600:state=20

:state=1,plrcanbeseen:movefore=10,animate=3,state=20
:state=1,shotdamage=1:movefore=10,animate=3,state=20

;-=>>>WAYPOINTS<<<=-
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

;///PLR FOUND\\\
:state=20,plrdistfurther=50,plrcanbeseen:rotatetoplr,movefore=20,animate=5
:state=20,plrcannotbeseen:state=40
:state=20,shotdamage=1:strafeforward
:state=20,plrdistwithin=50:state=50

;///Look For Plr\\\
:state=40,plrcannotbeseen,random=3:timerstart
:state=40,plrcannotbeseen,random=3,timergreater=30:rotateheadrandom=50
:state=40,plrcannotbeseen,random=3,timergreater=40:pivotrandom=50,movefore=20,animate=3
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=60:rotatetoplr
:state=40:state=20

;///MELEE\\\
:state=50:setframe=6
:state=50,random=5:plraddhealth=-5
:state=50,random=4:plraddhealth=-6
:state=50,random=3:plraddhealth=-7
:state=50,random=2:plraddhealth=-8
:state=50,random=1:plraddhealth=-9
:state=50:state=51

:state=51:incframe=6
:state=51,frameatend=6:state=52

:state=52,plrcanbeseen:state=20
:state=52,plrcannotbeseen:timerstart,state=40

:state=53:movefore=16,animate=5
:state=53,timergreater=1000:state=20

Thank you for your patience with me, I know nothing about scripting.

"


hmm, very intriguing . ()
kidding! i dont have any idea what this is suppe]osed to be.

when the chicken crosses the road, he never comes back
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 23rd Dec 2007 14:08
Quote: "In case there is actually anyone who remembers the name merranvo and doesn't like me insulting him... just remember, appearances are deceiving"


It's a lie! It's all a lie!

Ah, good ol' Merranvo. So many memories of you. Anyone here remember the Jiffy Insult Threads incident of 2006?


More info soon!
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 31st Mar 2008 01:01
HAHA!
after months of having given up, I decided to come back to this, and I've discovered the problem!
I forgot to type .fpi at the end
Duh.
-Yoad

Avoid eye contact...
...if no eyes, avoid all contact.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 31st Mar 2008 08:20
*Holds up a beer*



BRILLIANT!


The one and only,
~PlystirE~

Login to post a reply

Server time is: 2024-11-24 05:52:52
Your offset time is: 2024-11-24 05:52:52