Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / texture problem

Author
Message
String7
16
Years of Service
User Offline
Joined: 25th Nov 2007
Location:
Posted: 25th Nov 2007 12:27
example:
i UVmap the texture of box in UVMapper.then i load x. file of box and texture into entity workshop. see what happens!

FPS rule!!!!

Attachments

Login to view attachments
String7
16
Years of Service
User Offline
Joined: 25th Nov 2007
Location:
Posted: 25th Nov 2007 19:13
anyone know what' s the problem?
please help!

FPS rule!!!!

Login to post a reply

Server time is: 2024-11-19 19:35:09
Your offset time is: 2024-11-19 19:35:09