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FPSC Classic Models and Media / Can I make my tanks move? If so, how do I?

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ash grinder
16
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Joined: 22nd Nov 2007
Location: ...from space!
Posted: 25th Nov 2007 12:42
Hi all, I was unsure where to post this (as I did a search before posting). Boy, I gotta tell ya just how much fun I'm having. I absolutely enjoy FPSCreator and 'am getting better at my craft.

I created a tigertank (based upon the 'damaged' one in FPS (looks great, and in winter-camo.

I have been wondering about what Im going to say for a long time but here goes: Is there a script that someone knows of that I could use to make my tank move, much like say, a pace script? Orrr, is there a way to make em move using waypoints? Does anyone have an example that they could show me?
Goodman84
17
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Joined: 23rd May 2007
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Posted: 25th Nov 2007 15:39 Edited at: 25th Nov 2007 15:40
Give the tank Ai scripts. *NOTE: This will be a bit buggy certain things wont work the way you think. It will act like any other character unless the script is modified properly.*

hey
Shim Kangrey
17
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 25th Nov 2007 18:05
adding to what goodman said :
it is possible, you would just need to compile a script. I know pretty much nothing about scripting, but you would need to make a "pace" script without the assigning the tank arms and legs. It is a process, and I hope someone that knows more than me can explain this better

The world is like an onion, there's disappointment in every slice.

Projects:
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 25th Nov 2007 19:41
easy, (if you think FPI scripting is!). even easier if this was in the scripts section, Y'know!

a simple waypoint following and shooting script would work fine!

ash grinder
16
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Joined: 22nd Nov 2007
Location: ...from space!
Posted: 26th Nov 2007 09:26
Hey thanks guys.
Yeah, the scripting route seems to be the way to go. I haven't done it yet though, I first have to convert my script done in Notepad over to *.FPI.

Any advice on how to do this? Do I just save the file extension as *.FPI?

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